So I finally decided to make the tough decision of revamping my game. I have been tooling with the game for so long and have learned so much that it was getting harder and harder to keep moving forward with the early mistakes I had made.
The biggest problem being the character design. Everyone's first comment is the Superman similarities. While I'm a huge fan of the character, I'm not making a game about Superman and need to distance myself from that. Second, my original design was created to accentuate the character's strenght: small legs and big upper body. That's fine if the player never leaves the ground. My character flies...constantly. So when you flip him over or turn him on his side, those tiny legs look ridiculous.
I'm also wanting to revamp my animation system. For example, there is going to be a different base animation for normal walking and carrying something. Using folders, I can streamline my code and get a better result.
The other changes that are going to be made in the redesign are:
-Dynamic light and shadow for every character (possibly BG's too)
-Slight turning for Civilian characters while being carried
-Cape will be animated separately (possibly react to wind also)
As you can see, I've already started on the new design, combining classic superhero with medieval armor. I've also placed the art next to my original design so that you can see that the art is now much larger. I'm trying to emulate that Capcom vs Marvel arcade look.
I'll post more when I have it.