Elliott's Forum Posts

  • I'd be interested to hear any cases where some software or service accepts a .gif file but not a video.

    Just chiming in on this one (I'm team MP4, well webm/avif, but a man has to have dreams)but the big one has, and will always be, email marketing - though even then gifs have to be used with a lot of caveats and fallbacks in mind

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  • Why not use the forum to facilitate ideation rather than Aha? The forums already have a voting on posts system, post tags, subforums to segregate completed, accepted, and submitted ideas - it's tied to an account that all paying users already have and easily naviagable

    Plus it's indexed by Google and will increase dwell time...

  • The showcase is primarily a marketing page to attract new users - at a glance the games highlighted have either social proof through brand recognition (Netflix, Cartoon Network), commercial success (Kickstarter funding $$$s are highlighted) or are just genuinely impressive to look at

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  • .q1 instead of q1?

  • Trying to use C3 on an iPad Pro is basically a coin flip as to whether or not it will randomly crash - there’s never any particular reason, it just doesn’t like doing anything even marginally more intensive than scrolling an event sheet

  • A bi-annual reset with a vote threshold that invites a comment from Scirra (similar to how the petitions feature works for UK parliament), with a light exposure of the development roadmap via feature polling every quarter would be a massive improvement in my opinion.

  • This sounds like a better use case for families - make a family called deathCollision and add B,C and D to it; then have your event run as When A collides with deathCollision > Destroy

    That being said, I don't know why your example didn't work - if you could share a screenshot we'll be able to debug it

  • Does the family have any other behaviours?

  • The most feasible way I could see this moving forward would be for Scirra to either buy, or form a partnership with, Chowdren, who already port C3 games to Switch/PS4/PS5

    As it stands, this process seems to be very bespoke to the games themselves, and the overwhelming majority of games made in C3 are not console ready

    I don't think this should be a priority - developers wanting to port their games to console have options available to them, I would rather Scirra focus on improving integrations to exports they have solid inlays for, like DOM manipulation for HTML5 or sub-layouts for mobile dev

  • On your fire event, make it have a condition of canFire=0

    canFire is a local variable that you set, it’s default value is zero, once your player has fired, set canFire to an arbitrary number of your choosing, let’s say 1

    Throughout your game, you will decrease canFire periodically, for the sake of the example, let say every 1 second you’ll decrease canFire by 1 - it’s important that the condition for this loop is that canFire is not equal to 0.

    If you do the above, your player will only be able to fire once every second. You can tweak the logic to fit whatever feels best for your game.

  • You can use the browser object to check the URL of the browser and do some simple domain locking

  • At an absolute guess, does eShadow mean enemy shadow? In the first picture there are what I assume are 3 enemies, and thus 3 shadows; in the second picture there is only 1, thus 1 shadow

  • You can edit C2 games in C2 - there are several ways of making HTML5 games that won't be editable within C2