sirLobito's Forum Posts

  • <font face="Arial, Helvetica, sans-serif"><font size="2">Recorded at x2 scale.</font>

    <img src="http://www.egoitzosa.com/x/ooooo/100m2x.gif" border="0" />

    <font size="1">Sorry fot that sh*tty color dots of the bottom.</font></font>

  • <font face="Arial, Helvetica, sans-serif"><font size="2">Hi there, sorry for this loooooong time without any new notices. I had lots of personal problems, so I paused the project.

    Anyway, I�m back, I�m rebuilding everything for the ground (everything is gonna be much more optimised) and also I�m redesigning lots of the graphics (practically, the 95%).

    https://vine.co/v/bLwYExib5EK

    I�ll be posting new things with time and calm. Thanks for all your glad words and attention.</font></font>

  • As Thndr said, this is a possible fix, yeah.

    Yesterday, I did some experiments with custom fonts and their loadings, and I gain to something similar:

    • Set Web Font "xxx" from "xxx.css"
    • Type some text into a textbox (you can have it colored with the same color as the background os something similar not to be shown at this point)
    • Remove the string (Set text to "") (and change the color of the textbox if you need).

    Anyway, seems like there are lot of workarounds depending on each project, so, nice :).

    Thanks everybody.

  • It�s a quite clever workaround mrPeanut, thanks :).

    I didn�t think about the exported game, my problem is in the preview, but at least, we have a solution for the exported one :) (not sure what will happen when we export to exe for example).

  • I�ve found that, it�s not like that at all.

    If you have webGL enables, you don�t see custom webfont at the beginning, but try resizing the browser windows a couple of times and voil�, text boxes get their custom webfont.

    So, I�m not sure if this is a bug related to the webGL plugin or something else, but it�s really anoying not to be able to use custom webfonts with webGL enables.

    Maybe we can find a fix or at least, a patch.

  • Something done in a morning.

    Not sure if I�m going to work on it, but well, it�s almost there.

    Heavily inspired by "Hotline Miami" and "Coffe Maffia", more like and experiment and practicing project than a real game.

    <img src="http://www.egoitzosa.com/x/Savages/2013_05_08_Savages.gif" border="0" />

  • Some oldie sh*t:

    <img src="http://www.egoitzosa.com/x/SwordKingdom/2013_04_16_sword.gif" border="0" />

    And not so old:

    <img src="http://www.egoitzosa.com/x/brawl/2013_04_16_test01.gif" border="0" />

  • Man... I didn�t have too much time to test your game but that is looking very very cool.

    The graphics look nice, animations are good and the most important, the gameplay is funny too.

    Keep it on!

  • <font size="2"><font face="Arial, Helvetica, sans-serif">

    A small advance of the near future big update of The Wild West. Lots (really, lots) of things to show:

    <img src="http://www.egoitzosa.com/x/wildWest/2013_02_09_teaser.gif" border="0">

    <font size="1">I know the frames are differentes sizes up and down, I "recorded" it in a rush, the game is perfectly simetric, haha.</font></font></font>

  • <font size="2"><font face="Arial, Helvetica, sans-serif">

    A small advance of the near future big update of The Wild West. Lots (really, lots) of things to show:

    <img src="http://www.egoitzosa.com/x/wildWest/2013_02_09_teaser.gif" border="0">

    <font size="1">I know the frames are differentes sizes up and down, I "recorded" it in a rush, the game is perfectly simetric, haha.</font></font></font>

  • And I'm want to know you opinion about music.

    The music is fine, and the menus selections sounds and little fx as that works well.

    In general, it?s a nice game, with nice graphics and lot of little nice details.

    In the other hand, I think it still needs some more little work with some details (such the running the animation speed, a change on the animations when you reach the end of the stage, ...). Don?t get angry with me, it?s very easy to critic, I know, haha, I?m only giving my opinion and how I think you can improve it (even more!).

    Anyway, I want to congrat you because it?s a nice game, don?t worry :).

  • It�s a nice game, but in my opinion it�s too similar to "Super Meat Boy".

    That circular saw are identical to Super Meat Boy ones, and the first level is practically the same too.

    Otherways the art style if nice (the overlapping texture gets a nice effect too) and it�s quite funny (maybe the controls aren�t as finest as they must be, but they work quite well too).

    I like it, good work man!

  • I�m not having any error of this type with the last stable construct release.

    Windows 8 Pro, AMD 6990 HD here.

  • The game is cool, I?ve played few games like this (starting form "Doodle jump") and the graphics are nice too, but here is a very critical problem with the game (and I think I know where the problem is coming from): There is a problem with the jump. When you touch a platform, the character jumps suddenly to another Y position, wich is very strangre for the player.

    I think this is hapenning because you have different animations for the player (standing up & Jumping), but they have the origin point setted up in different positions (look for it on the sprite?s animation window).

    Fix that and the game will be much better.

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  • <font size="2"><font face="Arial, Helvetica, sans-serif">We (I and The Wild West) are still alive, yes.

    <font size="1">* The image is at 1:1 scale, click it to see at x2</font></font></font>