sirLobito's Forum Posts

  • Wonderful :D!

    Thx man! I�ll test it soon but I was wondering if there was something like this for construct2!!

  • Wow, it�s a very interesting game dude!

    I like it! It�s fresh, simple and addictive!

    The only thing I�d change is that, the missile launching key (side arrow keys) it�s not the best choice I think, cuz you can�t control that as you want or without moving from place. I�d add another key for firing the arms, but the rest is simply clever and nice.

    Great work man!

  • Woops, Kyatric has been faster than me (and surely, more helpfull <img src="smileys/smiley1.gif" border="0" align="middle" />).

    I think I got the same idea for the first of your questions so you can download the capx I�ve posted and take a look at it :).

  • Hi there Maverick

    I?m not having too much time for now to answer you, but at least I will try to answer few of them now.

    • I?ve done a global variable called "Rubys", and have added two events each time you collide with on eof the rubys (or emeralds in your code): it add 1 to the global variable, and set text to rubys var (I?ve added a new layer without parallax and a textbox in there). You can do the same with your player "emerald" var, simply update the textbox every tick (or every time you collect an emerald, I think this is a better idea) and set the textbox text to player?s emerald var value.
    • In project properties, change the fullscreen to "scale" (for example) and you are done. Check this article to learn more about this: Supporting multiple screen sizes.
    • I think the unique difference between capx and caproj is that, in the first one, everything is stored in one single file, between, in caproj format, there are folders and files.

    I?ve uploaded your capx (modified) here with this little changes, not sure they are the best way, but ey, they work and everybody will learn in this post :): Capx download (r99).

  • What you want is to send xxx data via Ajax and receive and image for example?

    And can�t you send back not an image, instead, it�s source, and use that string as img�s src?

  • I�ve done a fast search about this and founded this: Ajax cross domain.

    I haven�t had time to read it, but maybe it can help you, no idea :).

  • I�m quite noob with construct too, but let�s see if I can help you.

    Not sure if it�s the best way to do that, or it�s exactly what you want.

    Download capx

  • Ok, sorry man.

    Here it is: Final test capx

    What I would like is to check one step further from the player in every direction (8 in total) and if there is any box there, set it?s opacity to 50% for example.

    <img src="http://dl.dropbox.com/u/7026907/test2.gif" border="0">

  • Thanks Ashley, but it�s not fixed at all (allthough it�s working better than before).

    Here is the new post: link.

    Thanks once more.

  • Hi there

    Sorry to be here again, but I think the or problem is still there. It�s getting fixed but too slowly. I mean, in this new release, it�s a step better than before, but it�s still buggy.

    Download test capx

    As you can see in the example capx, now, it works correctly with the first two or conditions actived, but, and if the third and fourth are active (and first two deactivated) it works correctly too.

    But, it 4 or conditions are activated at the same time, the 3rd and 4th the don�t work.

    The trick is to have conditions with only one or, but, in this case, I would have about 6-8 double conditions with the same event on each of them.

    Sorry for posting the same bug again, for my bad english, and as always, thanks for all your help and attention.

  • Hey man, your work has really interesting things on it!

    The background is really good, but, I think it doesn�t have a perfect loop, it has a little jump in it�s transitions.

    Otherwise, I don�t like this type of games (space inspired ones) too much, but yours have an interesting look. The only thinks I think you have to improve is the explosion effects (those fire ball doesn�t fit with the rest at all) and maybe, the ship�s blue explosion moment (it�s not bad, but I think the rest of object are look better than it).

    Very very nice work with the object and effects. Keep on!

  • You might look into AnimeStudio as well. From what I have heard, it's great for animating. You add bones to the different limbs and you can animate them based on that.   

    Flash also have a bone system :).

  • Great work man!

    Add some particles to the feet when they hit the floor and it would be awesome :P.

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  • Hi there, I�m back again with the "or" error.

    I�ve done a simple new capx to test the or statement (or at least, what I�m trying to get in a bigger project), and I�m getting some errors.

    If I only have one condition, everything is right. If I add a second condition in an "or" condition style, errors appear.

    I�m getting the next error in a javascript alert:

    "Javascript error!

    Uncaught TypeError: Cannot read property "opacity" of undefined..."

    I think the or statement makes the condition to lose reference of the affected objects, but I don�t know.

    I�ve uploaded a simple capx with the or conditional (link). What you only have to test is activating the second statement and getting near a green box by the right (if both statements are active, the right box doesn�t work too, but at least, it doesn�t throw an error).

    Thanks for all your atention and patience, and once more, sorry for my bad english <img src="smileys/smiley9.gif" border="0" align="middle">.

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