Bob Thulfram's Recent Forum Activity

  • HTML5test.com doesn't test performance at all, as far as I know. So a device could score higher but be too slow to use.

    Does anyone have a PS Vita? Have they tried to test performance? This is my standard performance test now since it gives a pretty representative score: http://www.scirra.com/labs/sbperf/

    I just got a PS Vita today and haven't even unpacked it. I'll run some tests and get back to you. I also have a Nintendo 3DS. It would be really great to run HTML5 games on either or both of them!

    In particular the 3DS is really picking up and having a lot of cool downloadable games!

  • Well spank me hard and call me sally!

    <img src="smileys/smiley3.gif" border="0" align="middle" />

  • If you're interested in JavaScript lint, check out this recent article: JavaScript Style Guides

    It is primarily about style guides, but mentions some other lint tools.

    I just wish Crockford was a better writer. But he does cover why the code you singled out doesn't always work and you're better to put everything in curly braces. Crock reminds me all too much of K&R - everything is there but not easy to find or read.

  • This is ... awesome. It looks like you can use their products for a variety of game packaging. It is also free if you are an indie developer, which means you make less than 100K from your games (that's me, for sure).

    I love Linux and would like to explore this when I get a bit more time. The Ubuntu store is very cool right now and getting cooler. There are days when I'd like to just plain live in the Linux world and my favorite magazine is Linux Format. Isn't it everyone's? <img src="smileys/smiley2.gif" border="0" align="middle">

    Awesomium

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  • Hey Ashley, yeah I downloaded the most recent release (v5.1.7). It's not a problem to me though, as from looking at various stats Safari Users account for around 5% of all users globally (Mostly Mac). On top of that Mac/Safari Users can turn on WebGL, which I'm guessing will solve the problem. That just leaves PC/Safari Users in the dark, but then they are an even more minuscule group (probably less then 1%).

    On the other hand, I tested out a C2 game quickly with the most popular browsers IE9, Chrome, & Firefox and all of them play beautifully, so I think our most important bases are well covered.

    Interesting statement. IE9, Chrome, and Firefox are the big three, but IE9 doesn't support WebGL and probably never will. I test everything I do on Chrome, Firefox, IE9 (and sometime 10), Opera, and Safari. All these are on Windows. Safari consistently crashes or doesn't do something I want more than all the others combined.

    Honestly, I think Safari on Windows probably gets the least attention of everyone in Apple-land. They just don't care about Windows.

    I suspect most HTML5 game players are pretty happy with Chrome or Firefox. But Safari on Windows seems like a sad neglected step-child. Even Opera fares better.

  • > If IE can run the games properly by then, this could be interesting. <img src="smileys/smiley36.gif" border="0" align="middle" />

    I know what you mean ;)

    With such promised tight integration between Windows 8 and Xbox, the Windows 8 app store might let people buy and run games in Xbox. After all, its only HTML5!

    Something to keep track of. Maybe even a reason to buy an Xbox.

  • More about the Facebook app store: it looks like they will be advertising/selling mobile games for Android and iPhone.

    http://www.computerworld.com/s/article/9227039/Facebook_App_Center_targets_mobile_users

    I don't know why, but I like the idea of a Twitter game. Not sure why or what it would do. But the mind boggles at playing with lots of people in real time.

  • Facebook has opened an App Store. Read all about it here: http://asia.cnet.com/facebook-announces-app-center-62215065.htm

    I think everyone is opening up HTML5 app stores and what could be better for Construct 2?

    I'm assuming that the exporter will work for this but I'll definitely be trying it out!

    PS: Is there an exporter planned for Google+? I just played my first game on G+ and I want more. I'm finding I'm spending a lot of time on G+, probably time I should be spending on making games. <img src="smileys/smiley2.gif" border="0" align="middle">

    On the not-so great, I just found out that Digital River will be handling the App Store for Windows 8. I have never been ripped off by them, but I've also never liked them either. Maybe I'm just weird. Yes, that's it, I'm just weird.

    So will Twitter open up an App Store next?

    And speaking of App Store news, EA just announced that they are putting two games in the Ubuntu (Linux) store. Let's see, off the top of my head, here are paying App Stores:

    • Chrome
    • Windows 8
    • Firefox
    • Facebook
    • Ubuntu
    • Android
    • Apple desktop
    • Apple phone/pad

    Did I leave out any paying app stores that will take HTML5 games? Actually, I might be wrong about Linux, maybe that's just native Linux apps.

    ===UPDATE===

    Facebook will take 30%. Fine with me!

    http://news.cnet.com/8301-1023_3-57431426-93/facebook-app-center-more-showcase-than-store-actually/?part=rss&subj=news&tag=title

  • Did you change all the icons that were exported with the project? Have you tried editing the project after its uploaded to the Chrome Web Store and making sure you've updated all the icons? Have you followed this tutorial as well?Oops, my bad. I'll fix 'em ASAP!

  • Thank you for your response Ashley,

    I don't know what else to do. My game is only 335k and runs like crap on my kindle and my gf's laptop(dual core, 4gb Ram, Vista). I don't see a reason why this should be.

    Firefox runs my game a little quicker than Chrome does on the laptop but it still hangs and runs at half speed. I've applied all of the tips from the performance blog/post without any perceivable difference. I'm about to pull all of my hair out a set fire to my living room.

    Is this Kindle or Kindle Fire? I have a Fire and everything seems to run slow on it.

    Oh, and doesn't Vista have problems with drivers?

  • I put my first game in the Chrome Web Store a few weeks ago, but today I noticed that if I buy the game and put it on my Chrome "shelf" of games I've bought, it shows a Construct 2 icon.

    Oops! As much as I love the construct icon, I'd rather have one of my own. Where do I put the icon? Is there a place in the Construct 2 set of files? I didn't see any icon request when I uploaded the game to Chrome (but I did put two other pieces of art in at that time).

    My game is here: Tilt-A-Twirl

    I'm thinking of adding a free version very soon that just has a few levels (and am adding more levels), so I want to make sure I do it right. Is this a 32x32 icon or what?

    PS: Does anyone else think that the Scirra icon at the top of the Scirra web site looks like a person? To me it looks like the guy is wearing a helmet, has two eyes, and an open mouth. Is this a self-portrait? <img src="smileys/smiley4.gif" border="0" align="middle">

  • Seems like MIDI is working over here via MIDI.js

    Check out Color Piano.

    This is awesome and make me feel all warm and fuzzy. I'm definitely going to be using this. It also wouldn't be hard to write a plugin for Construct 2.

    I'm really starting to believe that anything can be done with HTML5, JavaScript, and CSS. And if you want more, just find a library like midi.js.

    Thanks, Ben!

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Bob Thulfram

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