Bob Thulfram's Forum Posts

  • This is still a great introduction to Construct 3 and worth whatever price you pay. RIght now Udemy doesn't have any other Construct 3 classes. (There is one that claims to be Construct 2/3 but it only has 20 minutes on Construct 3.)

    So get this course and see why Construct 3 is the best ever game engine.

    I've been converting some Construct 2 games to Construct 3 and so far there's not too much differences except that the UI is tons better. In fact, the major difference I've noticed is that Construct 3 now supports Booleans.

    https://www.udemy.com/construct-3/.

    This class has 117 hours of lectures and runs for more than 8 hours. It has a rating of 4.4 out of 5 which is great! He covers a lot of cool features as well as walking you through a Flappy Bird game, a detailed platformer, and a match-3 game. How cool is that?

    If you are poor, check out the frequent sales on Udemy (right now this course is $10), but if you're not poor, pay the full price because this course is worth every penny!

  • This is really great. Firefox is still very popular with many people, so hurrah!

    I'm a browser freak and I'm finding that Construct 3 runs just fine in Chrome, Opera, Vivaldi, and Brave. Of course, all of those use Chrome underneath, so no surprise there. In case anyone is curious, Vivaldi and Brave are newer browsers that seem to work pretty well.

    Vivaldi focuses on multimedia and was founded by the people who fled Opera.

    Brave focuses on safe browsing and was founded by people who fled Firefox.

    FirefoxOS is dead and most of the people who worked on it mysteriously moved to China.

    Ashley, I'm amazed to see that you are going to try to put Construct 3 on Edge and Safari. That would really be great!!!

    Edge is getting pretty good and may be supporting the things you need for Construct 3.

    Safari, on the other hand, doesn't seem to want to improve or allow any other browsers to use their own engines. Boo! Am I missing something? Can Construct 3 run on any browsers on Mac? Or am I confusing Safari with WebKit? I'm woefully ignorant of Macs!

  • It is hard not to be disappointed in Google. This recent article sums it up: https://www.fastcompany.com/3044119/its-time-for-google-to-clean-up-chromes-web-store. I'm still mad that they closed iGoogle and a lot of other stuff https://www.lifehacker.com.au/2017/03/top-10-services-google-killed-off/. And I'm really mad that they stopped all work on Chrome Dev Editor https://github.com/GoogleChrome/chromedeveditor, which was an easy HTML5-based way to create Chrome apps. Except for Chrome browser and Google Search and Gmail and Google Drive, I'm not real happy with the way Google spends their billions.

    But there's still a tiny ray of hope for Chromebooks (which do seem to be selling well in the school arena) in terms of a migration path: https://developers.chrome.com/apps/migration. Am I right that these steps might work?

    1. Create an app in Construct 3.

    2. Export it to HTML5 or NW.js or Electron

    3. Put it into the Chrome App Store

    It looks like you can still just use this procedure to create a Chrome app: https://developer.chrome.com/apps/first_app. Just take the index.html that Construct 3 generates and use that.

    So maybe Construct 3 doesn't need to do anything extra and if I add a bit of cruft around the edges, I can still put a Construct 3 game in the Chrome App Store. I think I'll try it.

  • In early May of this year, Ashley said:

    Platforms like BB10, Tizen and Ubuntu Phone are pretty much completely dead by now, as far as I can tell.

    The actual usage of export platforms is almost entirely shared between the exporters we already support, and the rest have vanishingly small usage. We'd like to trim dead or unused platforms from C3 where possible. I think we'll bring back the Chrome Web Store exporter because it had slightly less negligible usage and partly because it's pretty simple, but other than that I think it depends on user demand.

    Is this likely to happen soon? The work to export to the Chrome Web Store shouldn't be that hard, and it looks like Chromebooks are still selling like hotcakes, especially to schools and students.

    The Chrome Web Store looks very inviting, especially since you can create apps on a Chromebook. For $200 you can have a complete end-to-end development system. Create and Sell without ever leaving your one machine! Here's the Chrome Web Store: https://chrome.google.com/webstore/category/apps. And no, I don't work for Google. I don't work for anybody -- except me, and my boss is lazy!

  • I'm thinking about creating a top-down RPG (like early Ultima, Final Fantasy I-2, Dragon Quest 1-2, etc.)

    I want my characters to blabber a lot, so I'm wondering about text compression.

    Any easy ways to do this in C3?

    Are there any plug-ins to do this?

    If the text is embedded in the "code" of C3, I know that everything is compressed and obfuscated.

    I've also thought about making a database of words and pulling the words out to construct sentences. Is this possible with C3? I can do it easily in code.

    Any advice or help on this would really appreciated. I'm also looking for a tutorial on making an RPG using C3 but there doesn't seem to be one yet. Early days, I imagine. Thanks!

  • Can someone point me to a really good tile map tutorial?

    My requirements are:

    • short sequences
    • English narrative
    • downloadable c3p

    Free, paid, YouTube, I don't care. I just want to wrap my head around tile maps in C3.

    Thanks!

  • I remember seeing this feature on early versions of Ultima. The water tiles were animated and this was really cool back in the early 80's, way even before NES games. In fact, the Ultima series was the inspiration for Dragon Quest and Final Fantasy.

    So how do we get animated tile maps? Very useful for water, if nothing else. Even having one tile that animated would be great!

  • How hard would it be to add a 'GPU bandwidth gauge' to warn the user there will be GPU bottlenecks....?

    If this is almost always the main performance problem and the users aren't aware of it, a system to automatically check and warn the user might be very helpful

    This is a great idea! Similar to several music programs I use, I want to know when I am pushing the GPU meter into the red. It is sounding like the performance issues relate to GPU.

    And ... overlapping textures?

  • I would love this. My main reason for coming back to Construct is to do games for Android, iOS, and Amazon. But I think there are still some tips and tricks that could be of interest to other mobile developers but otherwise irrelevant to non-mobile developers.

    Great idea!

  • > Speaking of other markets, Construct 2 supported exports to Nintendo Wii U. I saw the same games on Nintendo 3DS (but they may not have been created in Construct 2). Does anyone know if the new Nintendo Switch supports games created in HTML5?

    >

    > Could Construct 3 support games for the Nintendo Switch or 3DS? I assume no one is creating Wii U games.

    >

    Nintendo used "Nintendo Web Framework" (HTML5 games) in an attempt to bring more developers on Wii U.

    While the Switch should be able to run HTML5 content and has a touchscreen, it already has a lot of developers (and support for Unity), so I think it will not get "Nintendo Web Framework" anytime soon (or at all).

    Even the New 3DS is a no-go for HTML5 due to performance issues.

    I'm not entirely surprised that Nintendo Web Frameworks was not carried over to N3DS or NS. Bummer!

    Of course, even if someone could use NWF, jumping through the hoops to get the game accepted is another story. Sounds like Unity is the way to go for Nintendo games.

    Speaking of Nintendo, Ever Oasis just came out for the 3DS, proving that the 3DS is not dead. And next week RPG Maker FES comes out for the 3DS. Awesome stuff.

  • Bob Thulfram have you tried resizing the label? You can drag the bar that sits between the object name and the condition. If the area is too small for the name then only the image is shown.

    Wow, thanks! I feel dumb for not realizing that the boxes are mutable. So cool. Every time I find something that I think is a bug, it really is a feature! THANK YOU THANK YOU THANK YOU!

    YAY!

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  • >

    > Am I missing other markets?

    >

    >

    You can export your game as a "normal" Windows program (an .exe) and sell it on Steam, that's a big market you didn't list.

    Speaking of other markets, Construct 2 supported exports to Nintendo Wii U. I saw the same games on Nintendo 3DS (but they may not have been created in Construct 2). Does anyone know if the new Nintendo Switch supports games created in HTML5?

    Could Construct 3 support games for the Nintendo Switch or 3DS? I assume no one is creating Wii U games.

  • There may be a setting I've missed or I may be using the wrong terminology or even though I searched, I didn't find this.

    In the event sheet, when I set up an event, it is supposed to look like this:

    But instead, I only see the image of the object, and not the name. In other words, I only see the System symbol, but not the word "System" after the symbol. I've tried this on different browsers.

    Is this a bug or a feature? It is a hassle because some of my objects have similar art but I want to see the name. Thanks!

  • I noticed this tonight but it turned out I was running Firefox and Vivaldi in addition to Chrome. On Windows. So I killed Firefox and used Edge instead. I'm assuming you are running Construct 3 on Windows. But of course you don't have to and you may be on a Mac, Android, or ... Linux.

    Assuming Windows, do the three-fingered-salute (Control-Alt-Delete) and see what else is running with Task Manager. I saw that Firefox was hogging way too much memory. Construct 3

    I killed Chrome and Vivaldi, and then restarted Chrome. There was one instance of Chrome at 100MB, and when I started Construct 3, that added another 100MB, and when I ran a small game from Construct 3, that added a third instance at 100MB (your MB may vary). But that's still less than Firefox, which was chugging along at 400MB+.

    So if you are making a report, let us know the following:

    Operating System (me: Windows 10 Enterprise 64-bit

    RAM: 8GB

    Browser: Chrome 58.0

    Construct 3: r39

    Switching to Chrome Canary sometimes gives you improvement, sometimes not. The bottom line to see what else is running on your machine, make sure your machine is good enough, and that everything is up to date.

    Is anyone keeping a list of what Construct 3 runs on? Chrome we know. But it also runs on Vivaldi, Brave, and Opera (fans of Chrome), but doesn't seem happy on Firefox or Microsoft Edge.

  • [quote:2etk590t]Moot said:

    But if you think HTML5 games will ever take over the market, I think you'll be waiting a very looooooong time. People don't want to pay for browser games. Flash or HTML5. If you want to make money, you have a better chance of building games for other platforms.

    I'm not trying to be dense, but isn't part of the concept of Construct 3 that it will be able to "build games for other platforms" like Android and iOS using HTML5 "under the hood". Am I missing something?

    Right now it looks like the only two money-making places to sell your games is Android and iPhone, and maybe Amazon. I am doubtful about the money making prospects for Windows (UWP), Mac, or Chromebook (but Chromebooks are a development platform for Construct 3). And even iPhone requires a Mac to build games, so I'm just going to focus on Android (and maybe Amazon). Am I missing other markets?

    It does look like people are using Construct 3 to make games for Androids, right? I don't want to make games unless there is a possibility of making money (no matter how slim).