Bob Thulfram's Recent Forum Activity

  • Has anyone done a simple maze game, maybe even a tutorial? I'm looking for something I can wrap my head around that would look like one screen of the original Zelda.

    1. Grid based movement

    2. 32x32 sprites

    3. collision detection with walls

    4. collision detection with enemy

    5. alert message

    Everyone seems to be designing platform games, but I've always wanted to do a tile-based game like early Zelda or Ultima. Any help appreciated. Thanks!

  • Also setting the screen size in C2 is very easy, and you can even have it stretch to fit(which is great for mobiles), but if I set mine to stretch to fit the screen get messed up if the user makers the window an extreme size(example 10x1024), so I went with the games native size(that I choose) 640x960.

    To set this for your game simply select the project top folder and in the properties there are settings for the window size.

    Thanks for the quick answer. The keyboard command works perfectly.

    Interesting problem. I wonder if the user could pick screen sizes dynamically?

    Anyway, I gave you an good review and I'm looking forward to the Android version.

    One thing I wonder about. I'm still working through the first tutorial, but I wonder if you can move in a grid of, say, 32x32 pixels. Moving pixel by pixel lets me get stuck too often.

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  • This is a really fun game and I was happy to pay the small price to support game developers and Scirra.

    However, I've got a puzzling bug I can't figure out. I can play the game just fine, but the screen size is 600px wide and 800 high. I can't be sure of the height because my laptop only goes to 768 height. The width of my screen is 1024.

    This would really be a problem with a netbook, which only goes to 600 height. Any way to make it full screen?

    Any clues? How did you specify the size and orientation of the view into the app? I'm brand new to Scirra, so I may not be using the exact terms.

    Again, very cool game and very exciting to see it on Google Chrome! I think HTML5 is the future.

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Bob Thulfram

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