Bob Thulfram's Recent Forum Activity

  • I'm using the export to Firefox OS happily, but I'd be happier if I could poll the device and see what the screen size is and then adjust the picture accordingly. I can do this in HTML5 raw code now (see my blog post at

    http://firefoxosgaming.blogspot.com/2014/04/responsive-design-game-programming.html)

    using

        var boardWidth = window.innerWidth;
        var boardHeight = window.innerHeight;  [/code:1bqrtjar]
    but I can't figure out how to do this in Construct 2.
    
    My problem is that Firefox OS has different sizes of phones (320x410 and 360x570) and tablets are on the way! Has anyone solved this similar problem with Android, which at last count had umpteen different screen sizes? 
    
    I've been creating some tests with Construct for Firefox OS using the smaller size (ZTE Open) and then using Letterbox scale which sort of works, but it would be really neat if I could just say make it the size of the browser. Ideally I'd like to say something like "100%" for height and width for the screen size.
    
    The point of the Firefox OS phone is that the apps are 100% HTML5 so Construct 2 is a natural fit. Here's how my test app (bouncing a ball) looks on the larger phone (Geeksphone Peak at 360x570) using Letterbox even though the screen size was set for the smaller (360x570) phone. The Letterbox handles the width difference but not the height difference.
    
    Any clues? I'm going to write a series of blog posts showing how really, really easy it is to write a game in Construct 2 and export it to Firefox OS!
    
    [img="http://thulfram.com/1GAM/PEAK.png"]
  • I just saw this article on the Mozilla Hacks site:

    Mozilla Hacks - Getting Started with HTML5

    It talks all about doing HTML5 games, and outlines two approaches: using a "game engine" or using a "game maker". And, they give a table of HTML5 Game Engines and Construct 2 is at the top of the list with a 5 star rating. I notice that GameMaker comes in 4th with a 3.5 star rating.

    As you all know, Mozilla is pushing for HTML5 apps for its new phone (I want one!) but its nice to see they can tell the difference between Construct 2 and GameMaker. Wooeeee!

    Anyway, a nice article on how to think about HTML5 gaming and very positive for the HTML5 field in general.

    I really want to buy a Firefox phone but every time I try, they are out of stock.

  • Has anyone played with Microsoft Spark? This seems like a "no code" development environment sponsored by Microsoft.

    https://www.facebook.com/joinprojectspark

    I'm suspicious but curious. <img src="smileys/smiley36.gif" border="0" align="middle">

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  • about the tablet it has many things that you will don't like it in the future like camera,3g and so on... but for gaming its really good ^^All I want is a game machine!

    This tablet is the new HTML5 game console!

  • So what's that like in comparison to an i5 or other tablet processors. Given the current state of processors, I've heard that the CPU is slightly faster than iPad and the GPU is slightly slower. There's only so fast you can make 'em run these days. It won't seem slow compared to other Android tablets, but until it comes out, there aren't any easy comparisons.

  • Looks like a cool tablet, hopefully its powerful.Pretty powerful. Quad-core Tegra from Asus. Specs at http://www.google.com/nexus/#/7/specs

    I want one!!!

  • Nice too see things moving. But it's not clear what screens are mobile. The bottom right one is it not appears to be running that smoothly. I hope things continue to get better. The top two screens are the actual game. The bottom left is a debugging screen. The screen on the bottom left is blank for half a minute, shows a 3-screen setup, and then shows the tablet that the game is running on.

  • At the Google IO conference this week, one of the many interesting announcements was the production of a game called Strike Fortress. This game is written entirely in JavaScript and looks like it used HTML5 all the way (Web Audio API, Web Sockets (with node.js), WebGL, etc.). The impressive thing is that it was written in 5 months by 11 students.

    The game was sponsored by Electronic Arts but is more of a tech demo than a commercial game. You can read about it here: http://bits.blogs.nytimes.com/2012/06/27/e-a-and-google-got-game/. And you can see a video of the game in action at the blog of the guy who led the team here: http://noahbench.blogspot.com/2012/06/strike-fortress.htm.

    At the moment, the game only runs in Chrome and only on Android 4.0 (Ice Cream Sandwich) and (I assume) on the new Google Nexus 7 tablet that was unveiled today (I'm a hardware person as well as software and I salivate at the idea of a 4-core Tegra tablet made by Asus ... and only $200).

    Anyway, this can do a lot to convince people to look at HTML5 and help Construct 2 grow.

  • I can upload a game to the Google Chrome Store, but there all the games are free.

    sorry for my English, I speak Spanish

    Actually you can charge for your games in the Chrome Store. And I believe you will be able to charge for your games on Facebook and in the Firefox store. And definitely this fall in the Windows 8 store.

    Your English is just fine. Better than my Spanish!

  • Yes, IE10 has a lot of cool HTML5 features and even some interesting proprietary features. I also suspect that the performance will be a lot better than IE9 on the phone, so stay tuned.

    More information has come out of the conference, and the official info is that they will support HTML5 apps in some kind of browser control, but not as tight as the HTML5 apps in (big) Windows 8. Everyone seems focused on the ability to write C/C++ apps on the phone using the refactored NT kernel, and many are confused about what aspects of XAML/.NET will be supported.

    But there will be HTML5 support and maybe we can wedge Construct in there somehow.

    Maybe a tempest in a teacup since the market share for Windows Phone is pretty small now and may not do well since none of the Windows 7 phones can be upgraded to Windows 8. I guess I'll chuck my Windows 7 phone in the same pile as my Blackberry, Palm, Windows CE, and other dead technologies. <img src="smileys/smiley36.gif" border="0" align="middle" />

  • Phonegap is simply a wrapper.

    The real bottleneck is the default browser so we have to hope a full support of HTML5 features and hw acceleration on WP8.

    BTW I didn't find WP7 performance so bad (20-25 FPS), the real problem on IE mobile is the awful touch support.

    The default browser is IE10 which has support of almost all HTML5 features. WP8 will have an NT kernel and lots of hardware acceleration. Definitely worth watching.

  • Microsoft just announced their plans for Windows Phone 8. If the reports are correct, you will be able to create HTML5 apps using PhoneGap. This is slightly different from the Windows 8 PC where HTML5 is directly useable in Visual Studio. Until the WP8 SDK is released, the exact details are not 100% clear, but this looks like a good solution since Construct seems to work with PhoneGap (unless it doesn't).

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