> I'm a super fan of SVG but I don't think it is all crazy not to support SVG right now. Almost no one on the planet is using it and most people think it is dead. Compare the use of Photoshop vs. Illustrator. Most people think in bitmaps, not vectors. Thinking in vectors is more work.
Photoshop and Illustrator are intended for totally different things so just because more people use Photoshop doesn't mean anything.
But Adobe now support SVG with their new 'Edge' HTML5 animation software. I just quickly made this SVG animation with it! <img src="smileys/smiley17.gif" border="0" align="middle">
My point was that for most game developers and artists, it is easier to work with bitmaps than with vectors. That's why Canvas has caught on so fast. Right now Construct 2 is bitmap and Canvas-based and I don't expect that to change fast or get a lot of support.
I couldn't figure out your sample. What am I supposed to be seeing?
Adobe has been the major supporter of SVG since the beginning, but they've not done very well with it. The only really good SVG application right now is Inkscape, but I haven't seen any SVG-based application design tools.
I still haven't tried out the SVG plugin, but I'm still not sure what it really does. I'll get to it!
SVG is extremely cool but none of the big kids are giving much focus to it. One the one hand there are historical reasons. I have all 12 books on SVG but most of them are out of print or not very useful.
Oddly enough, all major browsers support most of SVG but there are nooks and crannies that don't quite work well and aren't clear.
Still, SVG is fascinating, but I think too advanced for the average developer of games. Prove me wrong! <img src="smileys/smiley2.gif" border="0" align="middle">