Bob Thulfram's Recent Forum Activity

  • I want to add a +1 to FL Studio and making your own. Fruity (as it used to be known) is very easy to bang out some beats and is relatively inexpensive ($49 for starters). Yes, you can use some free music somewhere but what if someone else uses it too?

    Making your own gives you satisfaction and you can make it exactly like you want. I can't play any instruments and I can't read music, but I've made lots of tunes with Fruity. Try the demo!

  • So, I guess it would also be a good idea for me to use Reddit to promote my bolg...Yes, do everything to promote everything you do!

  • Good ideas, all.

    What I would suggest and what I'm doing, is to take a large project idea and boil it down into something small and get that working. In other words, do an RPG with only a few rooms and add more once you've got a simple shop, places to explore, monsters to battle, etc.

    I think Construct 2 can do a kick-ass RPG. I'd love to do a big one but I'm working my way up slowly and will get there soon.

    Besides, if you want to share your progress, please feel free to do so. The coolest thing about Construct 2 is that it is a good community to get feedback from.

    Keep up the RPG banner! I started out playing Ultima II and I haven't looked back since then. I just found a new one called A Valley Without Wind which is 2D with a gigantic generated world and beautiful art.

    Let us know what you do and if you need any feedback or help.

    PS: what are your favorite RPGs?

  • - If someone follows you they will see your tweets

    - If you follow someone else you see their tweets but they don't see yours

    On Reddit just sign up an account and the best way to understand it is to just browse interesting posts and comment on them :)

    Here's an overview of how it works:

    http://www.reddit.com/help/faq#Whatisreddit

    Reddit is basically split into lots of sub sites called 'subreddits'. You pick ones you're interested in, for example http://www.reddit.com/r/gamedev and you comment on submissions and perhaps submit your own links as well for others to comment on.

    Anyone can set up your own subreddit but it's probably best not too until you have a lot of users as otherwise it will be very empty :)

    Thanks, that helps a lot. Now on to Google+. I know some programmers are gung ho on G+ and I'm reading an eBook on it now by Guy Kawasaki.

    Again, thanks for all your help!

  • > I'm a super fan of SVG but I don't think it is all crazy not to support SVG right now. Almost no one on the planet is using it and most people think it is dead. Compare the use of Photoshop vs. Illustrator. Most people think in bitmaps, not vectors. Thinking in vectors is more work.

    Photoshop and Illustrator are intended for totally different things so just because more people use Photoshop doesn't mean anything.

    But Adobe now support SVG with their new 'Edge' HTML5 animation software. I just quickly made this SVG animation with it! <img src="smileys/smiley17.gif" border="0" align="middle">

    My point was that for most game developers and artists, it is easier to work with bitmaps than with vectors. That's why Canvas has caught on so fast. Right now Construct 2 is bitmap and Canvas-based and I don't expect that to change fast or get a lot of support.

    I couldn't figure out your sample. What am I supposed to be seeing?

    Adobe has been the major supporter of SVG since the beginning, but they've not done very well with it. The only really good SVG application right now is Inkscape, but I haven't seen any SVG-based application design tools.

    I still haven't tried out the SVG plugin, but I'm still not sure what it really does. I'll get to it!

    SVG is extremely cool but none of the big kids are giving much focus to it. One the one hand there are historical reasons. I have all 12 books on SVG but most of them are out of print or not very useful.

    Oddly enough, all major browsers support most of SVG but there are nooks and crannies that don't quite work well and aren't clear.

    Still, SVG is fascinating, but I think too advanced for the average developer of games. Prove me wrong!   <img src="smileys/smiley2.gif" border="0" align="middle">

  • All of the above Bob. Especially twitter and reddit. Just start using them all the time casually so you get a feel for them. Facebook is a little more obvious, but reddit and twitter aren't like the others. Also twitter is great in the sense that everyone is on it. It's the quickest way I can think of to get noticed by anyone you wouldn't normally be able to catch the attention of.

    I'm starting to get the hang on Twitter. If I follow someone on Twitter, do they see my tweets? If I tweet to someone do they see tweets to me?

    I followed AVWW (A Valley Without Wind) and now I'm seeing their tweets on my Twitter. AVWW is very interesting, by the way, a 2D sidescrolling RPG, but with a lot of different slants, all at the same time.

    I'm definitely lost on Reddit. Do I create my own page?

    Sorry for these noob questions!

  • I just meant that the FB page wasn't set up correctly and I wasn't sure if you were advertising yourself as a developer or wanted to promote your games etc.

    I finally figured it out. I now have two Facebook pages, one for me, and a second one for Bob Thulfram Books and Games. The second one is more for commercial stuff, which is my focus.

    Thanks for helping and double thanks for giving me a Like on my page so it isn't so lonely. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Now I have to write a book to go with the games!

  • Beany : what important feature do you feel isn't in the SVG plugin and you want to see ?

  • Thanks i'm looking at that now but it seems quite limited...

    I think it's crazy that Construct dont support vectors/SVG graphics. This is such an important feature! Not only would it have the massive benefit of games that can be scaled to ANY size but all the web based stuff could have WAY smaller file sizes if it used SVG. Until Construct uses vectors it just dont compare to Flash.

    I'm a super fan of SVG but I don't think it is all crazy not to support SVG right now. Almost no one on the planet is using it and most people think it is dead. Compare the use of Photoshop vs. Illustrator. Most people think in bitmaps, not vectors. Thinking in vectors is more work.

    Is there anyone using SVG for games anywhere?

  • Families are on the Project Bar, they appear as a folder. Once you create a family, it will appear on the conditions and action icons.

    http://www.scirra.com/manual/39/project-bar

    The manual needs an update.

    I wondered about that myself.

    What's the best way to file a bug against the manual? I'm one of those strange people who like to sit down and read manuals from A to Zed. I think the manual for Construct 2 is one of the better ones I've ever seen, but there's always bits and pieces that need improvement, especially since Construct 2 is changing frequently.

  • I missed this post earlier. I'm very, very interested in porting my Construct 2 game to Windows Phone 7 (and Windows 8 when I can put something in the store).

    I even, gasp, have a Windows 7 phone myself. Windows Phone is very cool but definitely lacks apps.

    If you can keep me in the loop, that would be great, and I'd be happy to dogfood my app for you.

    For more about my app, go to Bob Thulfram Books and Games.

    I'm not sure if it matters, but I live in Redmond, Washington, and share a zip code with your employer. <img src="smileys/smiley36.gif" border="0" align="middle">

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  • I dug around on Facebook and figured out what you were talking about. I now have a new Facebook page called Bob Thulfram Books and Games.

    At some point I'll be writing some books. Hey, if I get time, I'd like to write a book on Construct 2. <img src="smileys/smiley36.gif" border="0" align="middle">

    You can now like me. More to come! I'll check out Reddit next.

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Bob Thulfram

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