Bob Thulfram's Recent Forum Activity

  • I don't think the Chrome store requires exclusivity. Put something there if you want to sell it there.

    If you're Kickstarting, you might want to give your supporters a separate copy in some way, like putting it on a web site and having a secret password to play it.

    Stand-alone Construct 2 games are on a list of things that will be happening soon, but I don't know how soon. Someone will correct me if I am wrong!

  • This video isn't a bad introduction, but it is from 2009 which is long time ago in the history of HTML5. A few points:

    1. SVG is extremely cool but very few people are using it. The video spends time on it but SVG is still lagging behind for various historical and political reasons.

    2. Canvas has become the default graphics even though it has interesting problems.

    3. Audio and video are a mess in some respects and Ashley has written about this eloquently, at least the audio part. I think we'll be stuck with H.264 video with open source trailing behind.

    4. App Cache isn't catching on very much, and sometimes I think that is a good thing. If everyone started to use it, you'd see a lot of computers running out of room. <img src="smileys/smiley17.gif" border="0" align="middle">

    5. Databases in HTML5 are very wobbly. There are several competing formats that sound cool but haven't gotten far. "localStorage" seems to work, sort of like big cookies. Web Storage I've been meaning to ask: what does C2 use for offline storage?

    6. Web Workers is very cool but is just getting some attention.

    7. They didn't mention Web Sockets which is starting to catch on.

    I don't know that I can recommend any particular video or web site for an unbiased overall coverage of HTML5. But at the same time, HTML5 is really starting to do fabulous things and certain things seem to be here to stay:

    A. Canvas

    B. Audio if you follow Ashley's rules.

    C. Video maybe.

    Firefox has a fabulous demo of HTML5 called BrowserQuest. It uses Web Sockets, Web Workers, Canvas, localStorage, and HTML5 audio. And some CSS3, which isn't technically HTML5, but seems joined to HTML5 at the hip.

    As you probably can guess, I spend too much time every week reading and coding HTML5.

  • These are all good and interesting ideas. I'm looking at app stores at the moment:

    1. Chrome app store -- ready now.

    2. Firefox app store -- open soon.

    3. Windows 8 app store -- open someday.

    These are the easiest. Porting over to iOS and Android seem a bit more work.

    Ads seem a bit annoying to me.

    The rest I don't know much about.

  • Woohoo! over 1k in first 12 hours. If we can continue this momentum, we have a great shot of getting there!

    >

    > I recently purchased Spriter Pro. How does this Kickstarter Project relate to what I purchased? Should I pledge more money? Spriter really sounds cool.

    Please do if you can afford to, and more importantly please spread the word. All that was promised at purchase will be delivered regardless of the success of this Kickstarter Project. The Kickstarter will fund the continued full-time development of Spriter, which would get all of the unfinished features, including the C2 plugin itself, into your hands much more quickly.

    I'm always ready to join in a wild party. I'll go pledge some money right now!

  • Re: "no programming" - I think this is the best way to describe what Construct 2 does. I do think technically events count as programming, but not remotely in the traditional sense. We need a snappy and memorable way to describe how it works, and I think "no programming" covers that, in sense of "no [traditional typed-in with complex tools and high barrier to entry] programming".

    I think it is fine to say "no programming". From a computer languages perspective, Construct 2 is an extremely high-level language. It hides a lot of the details and you get on with the creation. "Coding" seems to be a term used by coders, that is, low- and mid-level language users who have to fill in every detail. Assembly language is extreme low-level, JavaScript is mid-level, and Construct 2 is high-level. For example, I don't need to understand a lot of trig to move 37 degrees in Construct 2. But for JavaScript, I'd need to understand math and the Math functions. For assembly language, I'd need to take a few months off and get back to you.

    Construct 2 reminds me of the original Visual Basic before it was gobbled up by .NET. Even down to the goofy way that text boxes are handled (sometimes I think I made an error and then I realize that I didn't make the box big enough and the type can't display).

    As a very-long-time programmer, I really appreciate I can ignore the details and just create!

  • Here's more information about Ashley and Scirra, from the magazine. If you have any interest in Web Design or Web Programming, .NET Magazine is the best!

    Here's a snap:

    <img src="http://thulfram.coffeecup.com/HBGames/Random/Ashley.PNG" border="0">

  • I just opened up my latest subscription copy of .NET Magazine, and noticed they had article on HTML5 Audio. Oh, good, I thought. And then as I began reading, I noticed a big plug for Scirra, the "Flash-free" web game software. I go to the end of the article and see a picture of Ashley, and he's the author of the article!

    In case you don't know, .NET Magazine is the best magazine for Web designers and developers and one of my favorite magazines. Most of the article is about the Audio Web API and covers such topics as why MP3 is evil, and why IE and Safari should support .ogg files.

    Definitely a great plug for Scirra and double-definitely a big boost for Ashley, who has his picture twice in the magazine.

    One of the things that I like about Scirra is that the creators can write and explain things well. Most developers can't write or explain their way out of a paper bag.

    .NET Magazine, by the way, has nothing to do with the quickly-dying Microsoft .NET technology, and is a British magazine that is part of the Future chain of ultra cool magazines. I can't live without my monthly fix of Linux Format, Computer Arts, and Computer Music, and Future Music.

    So definitely congratulations, Ashley! Run out and buy issue 227, which should be in the better bookstores pretty soon.

    Here's a link to the current issue's contents: http://www.netmagazine.com/shop/magazines/may-2012-227

  • The picture below is a link to our Kickstarter, which has a link to the current free beta. Please link everyone you know, and every gamedev site you can think of. We'll be eternally grateful!

    I recently purchased Spriter Pro. How does this Kickstarter Project relate to what I purchased? Should I pledge more money? Spriter really sounds cool.

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  • They use instancing for the game world. If one instance has ~60'ish players in it, a new instance is opened. If you hover over the population number, it shows you how many people are playing at the time across all instances. (I experienced some ghosting, where characters were either invisible or bled through from another instance.)

    As for sounds, I just looked through the files and I didn't see any audio files, so this is probably a future feature. :)

    I've noticed that the numbers are close to 70 every time I log in. You can watch the rise and fall on their dashboard at http://browserquest.mozilla.org/status/.

    It sounds like early reviewers heard music and sounds, but maybe the easiest way to cut the sound was to yank the files so they couldn't play. Maybe they'll bring 'em back. <img src="smileys/smiley1.gif" border="0" align="middle">

  • I tried to see if this would run in IE10 on Windows 8 Consumer Preview, but I couldn't even enter a name on the loading screen. This is a bit puzzling because IE10 does support Web Workers, Web Sockets, Canvas, etc.

    I fiddled with the F12 Developer Tools and got this message:

    <img src="http://thulfram.coffeecup.com/HBGames/Random/IE10.PNG" border="0" />

    In keeping with the spirit of the game, they should have displayed this:

    <img src="http://thulfram.coffeecup.com/HBGames/Random/mario.jpg" border="0" />

  • And in a related development, Adobe announced that they're going to charge developers who use Flash 9% of their app revenue if their app sells more than $50,000.

    http://www.technewsworld.com/story/74741.html

    Flash really is dead! <img src="smileys/smiley4.gif" border="0" align="middle">

  • Yeah, the demo's short but very promising. Mivo, i was using Chrome and i couldn't hear the sound either, then i tried it using Firefox 11, same result. I guess the sound is temporarily not available for this game huh!?

    Maybe they turned the sound off to avoid massive lagging. So far I've been able to get on, but there's never more than 70 people online at a time.

    So far I've tested this in Chrome, Firefox, and Safari on Windows and Firefox on Android. It sound like HTML5 runs everywhere.

    Well, almost. It doesn't run on IE9 because Web Sockets wasn't implemented. I'm going to check IE10 in a few minutes. It works in Opera, but you have to turn on Web Sockets.

    Definitely cool stuff.

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Bob Thulfram

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