BrowserQuest � a massively multiplayer HTML5

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  • Mozilla Releases HTML5 MMO BrowserQuest.

    <img src="http://people.mozilla.com/~prouget/bq-assets/screenshot2.jpg" border="0">

    More info: http://hacks.mozilla.org/2012/03/browserquest/

    Link to the game: http://browserquest.mozilla.org/

    The game was builed with HTML5 and Javascript. It looks simple but awesome!

  • I can't seem to get past "connecting to server". Checked with a friend in a different country, and she also gets the same error. It may just be down right now. I'll try again later :).

  • Yeah, its been down awhile, not so much mmo, as it is mo.

    Also, might add its open source.

  • Working for me now! :)

  • It's a cool demo and was fun, but it's very short!

  • Yep, pretty short -- less than an hour for all twenty achievements, but this was good fun in an 8-bit sort of way!

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  • 01lifeleft

    Thanks for the heads-up!

    Having the source code available on GitHub is a real bonus for those of us interested in multiplayer HTML5!

  • It just hit me that I didn't have sound or music (yes, the button was pushed down). Did any of you hear sound in Firefox 11?

  • Yeah, the demo's short but very promising. Mivo, i was using Chrome and i couldn't hear the sound either, then i tried it using Firefox 11, same result. I guess the sound is temporarily not available for this game huh!?

  • Yeah, the demo's short but very promising. Mivo, i was using Chrome and i couldn't hear the sound either, then i tried it using Firefox 11, same result. I guess the sound is temporarily not available for this game huh!?

    Maybe they turned the sound off to avoid massive lagging. So far I've been able to get on, but there's never more than 70 people online at a time.

    So far I've tested this in Chrome, Firefox, and Safari on Windows and Firefox on Android. It sound like HTML5 runs everywhere.

    Well, almost. It doesn't run on IE9 because Web Sockets wasn't implemented. I'm going to check IE10 in a few minutes. It works in Opera, but you have to turn on Web Sockets.

    Definitely cool stuff.

  • They use instancing for the game world. If one instance has ~60'ish players in it, a new instance is opened. If you hover over the population number, it shows you how many people are playing at the time across all instances. (I experienced some ghosting, where characters were either invisible or bled through from another instance.)

    As for sounds, I just looked through the files and I didn't see any audio files, so this is probably a future feature. :)

  • They use instancing for the game world. If one instance has ~60'ish players in it, a new instance is opened. If you hover over the population number, it shows you how many people are playing at the time across all instances. (I experienced some ghosting, where characters were either invisible or bled through from another instance.)

    As for sounds, I just looked through the files and I didn't see any audio files, so this is probably a future feature. :)

    I've noticed that the numbers are close to 70 every time I log in. You can watch the rise and fall on their dashboard at http://browserquest.mozilla.org/status/.

    It sounds like early reviewers heard music and sounds, but maybe the easiest way to cut the sound was to yank the files so they couldn't play. Maybe they'll bring 'em back. <img src="smileys/smiley1.gif" border="0" align="middle">

  • Nice.

    Maybe that could help me making multiplayer in my game. THANKS! :)

  • I've noticed that the numbers are close to 70 every time I log in. You can watch the rise and fall on their dashboard at http://browserquest.mozilla.org/status/.

    The status page you linked to shows the total at the top, and then the load for each sub server and instance (each green bar is a full instance). <img src="smileys/smiley1.gif" border="0" align="middle"> In the game, you get the same numbers:

    <img src="http://i42.tinypic.com/14v4r5k.png" border="0">

  • ...and the coolest thing is that, with some effort you should be able to do something like that with C2!

    ... with a LOT of effort - and most of that would be needed in implementing the server component, which can't be done in Construct 2, but which is the major coding challenge in a MMOG like BrowserQuest.

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