Mivo's Forum Posts

  • I felt the GW2 beta was quite nice, but at the end of day didn't really offer anything new. It's "more of the same", but in a refined, improved way. I think it'll be quite popular with the MMO crowd. :)

    Personally, for me, the highlight of the decade is Diablo 3, but that's for another thread!

  • Strawdog Studios and Turbulenz developed a HTML5 version of Space Ark, and the beta version is now available: https://turbulenz.com/#!games/space-ark

    It's fairly well done!

  • Syk0: The latest beta is r86, which you can currently find here. :)

  • The Arcade expects the latest beta version, not the latest stable release.

  • - more event sheet features (coming up in next beta release)

    I suppose you don't need more people telling you this, but you're awesome. :)

  • What version are you using? There are probably two different "current" versions: the beta and the stable. Chances are that it's the other one that the Arcade wants.

  • This C2-made game that also uses the physics behaviour runs consistently at over 40 fps on my iPad 2 with iOS 5.1. It's possible to make fun and playable HTML5 games with C2 that work fine on mobiles, though I agree that most I see are sluggish and unresponsive (this isn't limited to C2-made ones).

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  • So I think it would be best to wait on that for a while, especially since its a big and complex project. So event sheet features looks like the best place to start for now.

    Good call. This is a better order anyway, since more event sheet features will also allow for more varied, more complex online games later on. I think most people want that anyway, even if they don't know it. ;)

  • Very well done, and it even runs really well on my iPad2, with the fps being consistently over 40 (average ca. 43) with iOS 5.1. And it was fun, too!

  • Tough choices. :). I was tempted to go with online multiplayer option, because of how huge that would be, but for me, more event sheet features would be even more attractive, so my vote went for this.

  • I actually prefer the view in the first picture. Yes, it's more traditional, but it's traditional for a reason! :) I would probably enjoy the game either way and don't think the difference is really decisive, but there's some value to familiarity, the "feeling right" aspect.

  • whats ironic is i dont really need what the standard version offers other than being able to make more than 100 events, and being able to sell the game

    You mean you don't need anything other than the main benefits of the standard version? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • If these statements came from someone whose company developed mobile games that really pushed the envelope and that were groundbreakingly innovative, I'd be able to relate a little bit better to the point. But the games they make aren't "We produce ?wow.?". They are mobile/FB standard fare and have been done by others too, before and after.

    It's not that their games are terrible, but he makes it sound like they put out stuff that's bleeding cutting edge and that sets standards for the future, and thus requires a highly specialized approach and an extremely-close-to-the-hardware engine. I don't see this as being the case.

    Then again, this gets a lot more attention than just embracing HTML5's future. :)

  • Well, I think "no programming" is more clear to most non-programmers than "no coding". My mother, for example, who is in her mid 60s, would understand "no programming". She wouldn't understanding "no coding". My partner, who isn't half that age, and does use computers all the time, to her "no programming" is also substantially more meaningful than "no coding". In fact, pretty much everyone I know who uses "coding" in their vocabulary can code, at least a little. :)

    As for the price -- I think a one-time payment attracts a lot more business than a recurring plan or a "until the next major version" approach where there is a new major version once a year, when your target audience consists of mainly hobbyists. I would almost certainly not have bought a license if it would have been almost subscription-like. I know that it's pretty common for development software, and I even agree that it's fine for company users (C2 has a business license, too), but for an end user and especially a hobbyist the model that Scirra went with is a far more appealing.

    Or differently put, something like WebStorm and its annually update fee, or Sublime Text and its "until the next major version" way, those are expenses I can put on my tax declaration, because they are work-related tools for me, and my boss may even pay for them. It's different for C2, which is more or less solely for fun and hobby-stuff for me -- if it wasn't, I would have a business license and those do cost more than $79).

  • Opinion: Elevator music would be a tad annoying, but situational themes wouldn't be and could contribute substantially to the mood.