Mivo's Forum Posts

  • You can take flash wherever you want, and run it.

    Except iOS devices. The iPad has been selling like hot cakes last year and continues doing so this year. Moot point, I know, since Stencyl has an iOS exporter. :)

    I still think Scirra's focus on HTML5 is a smart move. By the time HTML5 has gained more momentum, C2 will be among the top tools for HTML5 game creation, if not the tool. While Heinlein once wrote that specialization is for insects, I do believe that in this case it's the right choice (besides, there is nothing besides resources preventing Scirra from developing additional exporters, so this is always an option for later, too).

  • Very nice, thank you, Tom, for taking the time to put this in. :) (Do we get a medal, too? *duck*)

  • To get started with programming, especially with JavaScript, I think this is a wonderful place to begin your journey: http://www.codecademy.com/ It uses JavaScript for the very basic beginner course, too. You get medals and all that, and it's well implemented. :)

    After this, look up "Eloquent JavaScript". There is both a printed book and a free online version. It's very in-depth, but not too dry as far as IT books go. The HTML5 book in the "Head First" series also covers JavaScript, but since you want to learn programming from the bottom up, Eloquent Javascript is a better choice, after the Codecademy.

    I don't think you need an IDE yet, but the best one I found for JavaScript is Jetbrain's WebStorm (costs around ?45). A free alternative would be Netbeans. But as I said, I really don't think you're at that point yet.

  • Windows actually runs pretty well on Macs. Better than on PCs, in my experience. There is no conflict here <img src="smileys/smiley1.gif" border="0" align="middle" />.

    Well, there's that. Although it's my impression that many Mac users really don't fancy the idea of having to buy a copy of Windows and re-boot. The place I work at even went so far as to bundle a Windows product with Wine and offer a Mac installer, but that turned into a tad of a support nightmare! :)

  • It's not written in Python, I'm pretty sure. Looks like C++ or C# to me. (If you mean the actual software.)

  • Well, I imagine it's a bit frustrating when you google for something, find an interesting project or product, and then it's only available for Windows. But I believe that anyone who decides to go with a minority platform is aware of this before they dive in. (I used Linux for a number of years when a job allowed it, but I knew I'd have to make some sacrifices).

    *nostalgia enters* And back in 1991-2, when it became obvious that the Atari ST line of computers would come to an end and not play a major role in the following years, I would have loved to switch to a Mac, but not only was it substantially more expensive than a DOS/Win machine, even then there was less software and fewer video games available for MacOS. Since I was working in the IT/entertainment field (had just started), I wanted a large, popular platform. So I went that way rather than with picking up a Mac, which -- had everything else been equal -- would have been my preferred choice.

    I still believe Macs are nicer systems and offer a better experience than the typical Windows-based boxes, but the situation is no different than it was two decades ago: if you want to have the widest selection of software (especially gaming related stuff), the cheapest hardware and the largest audience, you need a Windows machine. For small developers of what is essentially a nich� product, like Ash and Tom, prioritizing Windows is an absolutely sane approach.

  • My guess is that they'll stay for free. It always puzzled me that they had a free version and a very expensive pro version, but nothing in-between.

    Not complaining, of course. :) I chew my way through all the features at a snail's pace, and there is plenty of stuff that is still completely over my head.

  • As others have said, you can just download the software and give it a whirl. :) There are limitations in the unregistered version, but they won't stop you from exploring what's possible and play around with everything. And yes, it's awesome!

  • Ashley: It uses a WebKit-based browser named "NetFront".

  • The new iPad isn't more expensive than the two generations before (at release), at least over here in Germany. Compared to similar Android tablets, it's pretty much in the same price range, too.

    I actually haven't seen a HTML5 game that works satisfactorily on the iPad2 (iOS5) so far. Even the relatively simple (not many sprites and no physics) card game -- labeled as iPad-friendly -- in the Arcade has noticeable input lag. It's better than on iOS4, but it's not there yet, just improving at a good pace. :)

  • Congratulations to the winners! :)

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  • I used a different sound editor for resampling the sound I had, but the one you linked looks better, and it's open source, too! Thank you. :) (I haven't manipulated sounds in a very long time, so this is all new again to me, which is what makes it fun!)

  • I resampled the sound to 44100 Hz (and stereo), and C2 is now able to convert it correctly. :) (The nice part about learning C2 is that I learn all other sorts of things, like resampling sounds!)

  • Resurrecting an old thread, but I figured it may be better than opening a new one. :)

    I have run into the same problem. The source WAV file's details are "PCM - mono - 16-bit - 8000 Hz". It fails to convert to OGG. I can send the file per PM if it's a bug and not a case of me missing the obvious (quite likely, it's just my third day with C2!).

    (edit: I PM'd you the file, Ashely. Saves a step if it's a bug.)

  • imothep85 we're going to soon start working on an Arcade plugin that will allow you to log high scores without any programming

    Awesome news! Thank you!