Bob Thulfram's Recent Forum Activity

  • Such as it is, I created that page myself, but I'm sure it's lame! I'll look at yours, which should be a good model.

    It sounds a bit to me like your not really sure what you are trying to promote yet, you as yourself or a brand? It'll be a lot easier to go forwards when you know :)

    Expound a little bit more on what is the difference between myself and a brand. I just heard yesterday (for example) that if Newt Gingrich doesn't drop out now, he'll damage his brand.

    Bob Thulfram =? Games I put up for sale?

    As for the rest of what you said, very useful stuff to ponder. I'll look at Reddit.

    Thanks for such a quick reply!!!

  • I'm starting to look at game promotion and I'm wondering if anyone has any opinions, good or bad, about using these social media:

    * Facebook

    * Twitter

    * Google+

    Also, how does a personal web site fit in? I'm really a noob on this kind of stuff and have just been heads-down on programming for a long time. I'm getting back to game programming.

    Here are the sites I've created, but they're mostly blank:

    Facebook: facebook.com/thulfram

    Twitter:

    Google+: Bob Thulfram (I'm not sure what a shortcut would be)

    Site: thulfram.com (not populated)

    I'm also asking what (in your humble opinion) is the relative importance of these sites to game developers and/or game customers. Also, since the Scirra Construct 2 Forum is the place I've started at and am very happy with, what do people use here?

    If anyone wants to interact through these or give me advice, I'd appreciate it. Thanks!

  • I'm a big Fruity fan but I couldn't get your plugin to work. I put it in the Fruity/Generator folder (after unzipping it), but I don't know how to insert it in the pattern editor. Do you mean the step sequencer or piano roll? When I insert it in the step sequencer, I get an error saying it can't install the plugin. Any clues?

    I'm running Fruity 10 on WIndows 64-bit.

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  • Studio One Free

    http://studioone.presonus.com/free/

    'Nuff said. <img src="smileys/smiley36.gif" border="0" align="middle" />

    Free, maybe, but you can't use VST plugins. If you want totally free, go for LMMS! Or bite the bullet and check out FL Studio. The cheapest edition is $49 but really worth it. I've been making professional music on computers for more than 15 years and I own practically every major music making software, and FL Studio is the best value for the price.

  • Databases, SQL and PHP are a bit out of the scope of this forum. I'd recommend browsing the web where there are lots of other better sites for help (e.g. StackOverflow), many existing tutorials, etc.

    Why not add a little Web Storage? Every browser seems to support it. Maybe not a full database, but could be useful for RPG stats.

    Also consider IndexedDB; it seems to be catching on fast.

    HTML5 will solve all your problems!

  • > Not that there is anything wrong with the French. They make ... Arturia Storm.

    Wow, that's a blast from the past...Arturia Storm! I bought 1 and 2 from them and was keen on getting 3, but found their support sadly lacking and the DRM they imposed, absolutely dreadful. I had so many problems getting it to authenticate and subsequently run, with little or no help from the devs, I finally gave up and wrote off the money I'd paid. Sad really. It was an amazing product when it worked though. I still have the boxes somewhere in the loft too.<img src="smileys/smiley19.gif" border="0" align="middle" />

    Sorry for the ot comments

    I'm using Storm 3 and it works just fine. However, I had to do a lot of fiddling and dialog with the Arturia people to get it to work. The trick is that you have to put it in a Windows 7 compatibility box and set it for Windows 2000. I think these days Arturia has a lot of support but they didn't back then.

    What I like about it the most is that it has a bunch of long in-app tutorials that walk you through various dance music styles. Very innovative. They also wrote it in Java which was also a problem because you had to install Java! Their samples were also quite contemporary. Lucky for them, they've done very well with their tactic of emulating old synths. Definitely cool. But funky. And there won't be a Storm 4.

    Not necessarily OT since any good RPG has to have lots of music.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Bob Thulfram : I have designed the SVGCanvas plugin to make it possible for you to use SVG string directly for things that I haven't added yet for the moment. So, if you want something that isn't available in the menu now, you can simply "paste" the string. And if you have JS embedded properly in that string (declared properly with [CDATA[ and all), I don't see why you can't use it . > There's one catch, though : your script can only manipulate the index.html page, and the SVG DOM. Everything else (apart from some other plugins) in C2 is rasterized on the , so you won't be able to script that. Still sounds very cool. Do have any samples to share so I can see it in action? I'm most interested in using the SVG DOM, especially in a programmatic way that is supported by HTML5.

  • They are actually developing RPG Creator with HTML5 link

    Who are "they?" French? It looks like a no-brainer if they are selling it for $58, I'll buy it right now.

    Construct 2 is absolutely fabulous for a lot of kinds of games, but something like RPG Maker for HTML5 would be great. I want it.

    But I'm curious who these strange people are with a vague web site and a French flag at the top. Not that there is anything wrong with the French. They make Little Big Adventure and Arturia Storm.

  • I haven't had a chance to look at the SVGCanvas plugin (yours?). I've been studying SVG for quite a while and may see what I can do with special effects.

    Do you know how much of the (huge) SVG spec the plugin supports?

    Does it allow for DOM scripting?

    By the way, that Evac game looks great and ironically, the idea of pushing blocks to destroy enemies is an idea I've had in my mind for quite some time now. Though my thought is to destroy the enemies by surrounding them with blocks. Cool game though, that Evac.

    Pushing block to kill things is actually one of my all-time favorites: Pengo!

  • Your "glow effect" is nothing more than a colored sprite which borders are blurry (a gradient from the main color to transparent) and displayed with an opacity between 25 and 50 I'd say.

    You can also add an additive effect eventualy.

    Look in the c2\examples folder for the "Sprite effects.capx"

    This makes the glow effect clear. Look out, Denki, here I come!

    Your explanation of what blurry is (a gradient) helped me even more. I know those from my days studying SVG.

    And your reference to Sprite effects.capx was absolutely the perfect way to understand what additive really is. I'm so new to Construct I didn't even know about the examples folder.

    I am in awe about helpful people here are. Wow, wow, wow!

  • <img src="http://dl.dropbox.com/u/666516/glow.png" border="0" />

    You can fake it blurring an image, and setting it to position with another sprite, along with the additive effect.

    This helps a lot. I can figure out how to blur things in Photoshop or some other art program.

    Wow, what a quick and helpful answer.

  • It looks like Classic Construct had some special effects, but I don't see the same in Construct 2. I'm looking for a way to make objects glow. Here's a YouTube example from an Android game called Evac by Hexage:

    Evac by Hexage

    The effect I'm looking for starts at about 18 seconds with the red glowing monsters, the glow around the pills, etc.

    Another game I want to figure out how to make similar graphics to is Juggle by Denki:

    Juggle by Denki

    Any clues on how to do this?

    PS: I saw the Gleam plugin but it isn't quite what I'm looking for. I'm not really sure how to make the effect visually, let alone the code to do so. Any help appreciated!

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Bob Thulfram

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