how come no RPGS ?

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  • I was just looking at the arcade, I didnt happen to notice any RPG's

    why is this?

    not even a zelda, or a gauntlet, nothing.

  • Because RPGs are one of the hardest and most complex kinds of games to make! I've been making what I thought was a 'simple' RPG with CC and it's taken 3 years and it's still not done!

    Zelda isn't exactly simple either even though it's a lot less complex than an RPG. Gauntlet though, seems simple enough. As for the reasons why no one's made a gauntlet type game, who knows? C2 is certainly capable of making one.

  • It depends how many people with the skills to make one have actually bought the full version of C2. A friend was trying to make one but it's just not going to be possible with the 100 event limit. All the animations and movements were done, but at that point it reached over half of the events allowed in the free version. So it's just not going to happen unfortunately.

    That would be my main guess as to why more "complex" games like RPGs aren't being made.

  • There is a gauntlet type game i remember playing, its quite good actually - Underhill.

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  • Yeah it has way more obstacles you must overcome, like adequate collision detection, dealing what get's rendered on top of what depending on position (z-sort), more animations on character, etc etc. Even then zelda style games are and forever will be my favorite type of rpg game.

  • They are actually developing RPG Creator with HTML5 link

  • I always thought Ghost Shooter was a remake of Gauntlet

    <img src="http://www.abandonia.com/files/games/323/Gauntlet%202_3.png" border="0" />

  • They are actually developing RPG Creator with HTML5 link

    Who are "they?" French? It looks like a no-brainer if they are selling it for $58, I'll buy it right now.

    Construct 2 is absolutely fabulous for a lot of kinds of games, but something like RPG Maker for HTML5 would be great. I want it.

    But I'm curious who these strange people are with a vague web site and a French flag at the top. Not that there is anything wrong with the French. They make Little Big Adventure and Arturia Storm.

  • As Arima says, RPG are one of the most difficult types of games to make, and considering that C2 is almost new and HTML5 is not on its full potencial, it's very risk to try making a RPG with it now.

    So you will only see RPGs made with C2 in the future.

    I'm making a Zelda fan game with CC, and believe me, it's more difficult to make than an classic RPG, because in a Action RPG everthing works at the same time, there's no turn-based Battle system to simplify, so bugs appear more often.

  • Not that there is anything wrong with the French. They make ... Arturia Storm.

    Wow, that's a blast from the past...Arturia Storm! I bought 1 and 2 from them and was keen on getting 3, but found their support sadly lacking and the DRM they imposed, absolutely dreadful. I had so many problems getting it to authenticate and subsequently run, with little or no help from the devs, I finally gave up and wrote off the money I'd paid. Sad really. It was an amazing product when it worked though. I still have the boxes somewhere in the loft too.<img src="smileys/smiley19.gif" border="0" align="middle" />

    Sorry for the ot comments <img src="smileys/smiley9.gif" border="0" align="middle" />

  • I'm working on a Rpg.

    Gonna take a "while" <img src="smileys/smiley36.gif" border="0" align="middle" />

    I'm gonna upload some of it to the arcade when i got it right <img src="smileys/smiley20.gif" border="0" align="middle" />

  • > Not that there is anything wrong with the French. They make ... Arturia Storm.

    Wow, that's a blast from the past...Arturia Storm! I bought 1 and 2 from them and was keen on getting 3, but found their support sadly lacking and the DRM they imposed, absolutely dreadful. I had so many problems getting it to authenticate and subsequently run, with little or no help from the devs, I finally gave up and wrote off the money I'd paid. Sad really. It was an amazing product when it worked though. I still have the boxes somewhere in the loft too.<img src="smileys/smiley19.gif" border="0" align="middle" />

    Sorry for the ot comments

    I'm using Storm 3 and it works just fine. However, I had to do a lot of fiddling and dialog with the Arturia people to get it to work. The trick is that you have to put it in a Windows 7 compatibility box and set it for Windows 2000. I think these days Arturia has a lot of support but they didn't back then.

    What I like about it the most is that it has a bunch of long in-app tutorials that walk you through various dance music styles. Very innovative. They also wrote it in Java which was also a problem because you had to install Java! Their samples were also quite contemporary. Lucky for them, they've done very well with their tactic of emulating old synths. Definitely cool. But funky. And there won't be a Storm 4.

    Not necessarily OT since any good RPG has to have lots of music.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • metal_x   so dont make a crappy boring turn based system XD :P use real time combat man. ^_^

  • I'm using Storm 3 and it works just fine. However, I had to do a lot of fiddling and dialog with the Arturia people to get it to work. The trick is that you have to put it in a Windows 7 compatibility box and set it for Windows 2000. I think these days Arturia has a lot of support but they didn't back then.

    That makes sense as 3 has been out for quite some time now and Windows 7 can be picky with what it will run natively. I noticed Arturia went on to develop various other synths and instruments after Storm. Technically, their products sound amazing and even just playing with the early versions of Storm could make a novice sound quite good.

    What I like about it the most is that it has a bunch of long in-app tutorials that walk you through various dance music styles. Very innovative. They also wrote it in Java which was also a problem because you had to install Java! Their samples were also quite contemporary. Lucky for them, they've done very well with their tactic of emulating old synths. Definitely cool. But funky. And there won't be a Storm 4.

    I seem to remember 1 or 2 had some tutorials as you describe and they were very well done. It's a shame Storm 4 won't be produced as they got some outstanding reviews in the early days. If even non-musicians like me were willing to buy Storm, they must have been doing something right. I think their prices were reasonable too for the quality of the software (issues with drm notwithstanding).

    Thanks for the mention of Arturia Storm Bob, I have some good memories of spending many hours with that software <img src="smileys/smiley1.gif" border="0" align="middle" />

    Lea.

  • I believe the complexity of making dialogues box within C2, might be one of the reasons behind the lack of rpg in the scirraarcade.

    beside that!, making an rpg is very complex, even it's ease to program from the first glance, the story itself and designing npc and other system formula took many time before release. <img src="smileys/smiley4.gif" border="0" align="middle" />

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