Gmoney's Recent Forum Activity

  • If you're looking for a way to insert an external sound or music file to your Construct 2 project, you can follow these steps.

    Once you have the .Wav sound files ready, go to your Construct 2 project.

    Double click the canvas and add an [Audio] object.

    Right click a folder named Sounds (Under Projects window), and click [Import Sounds].

    Pick the .Wav file you have prepared, and click [Import] and [OK] to import them.

    There we go, the imported sound file is now ready to be used.

    Go to your event sheet, create a new [System] -> [On start of layout] event.

    Add a new event [Audio] and select [Play].

    Select your audio file and there we go, the audio file will play when you run the game.

  • I think this is your answer.

  • There were a number of Input textbox issues for mobile devices in the past.

    It was not related to this issue, because users reported the box itself was invisible.

    It seemed not all devices were affected, but a number of people reported the same issue as bugs.

    I would report this text size issue as a new bug, as I couldn't find one related after searching.

  • I would go for 'On Touch End' as well.

    Here's an example.

    https://www.dropbox.com/s/sxoqkckfz5dvc ... .capx?dl=0

    I've added Power; so that longer you hold, further the ball will travel.

    By the way, there's no built-in swipe action in C2. Please visit the following pages to learn more about how to make the swipe action or multi-touch working in C2

    how-do-i-add-touch-swipe-gestures_t165358.

    https://www.scirra.com/tutorials/4973/m ... t-controls

  • Wow! Amazing work, heyguy! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Here's a modified example file.

    https://www.dropbox.com/s/sv1548ioge8r5 ... .capx?dl=0

    Player character no longer travels off screen, and it disembarks once the spline path travel ends.

    This is how I have fixed the issue

    1. I found obj_ziplineSpline had a bullet behavior enabled. I tried disabling the bullet behavior, and it stopped traveling to the right after reaching the last spline path.

    2. I unpinned both Player and Playerbox after waiting for 5 seconds and re-pinned Player to Playerbox.

    Again, amazing job, heyguy! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    This is so far the best zip line,roller coaster, barrel and path finding move example I've ever seen. Great job!! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • Oh, that's great!

    You're always welcome, dimitriosfl. (Thank you..!!)

  • I always give text objects some little more extra space for issues like those.

    Here's an example.

  • Check out this example file.

    If you pin this way, the object won't go out of sync. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/z8zjgrq5om1j8 ... .capx?dl=0

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  • You're welcome, dimitriosfl. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    I have created a new example with added features.

    1. Red UFO will give 1 point.

    2. Green UFO will give -1 point.

    3. Blue UFO will give -1 point.

    4. Player has less than 5 seconds to shoot down UFOs, because they'll disappear on their own after 4 to 5 seconds.

    https://www.dropbox.com/s/reh8j7g3xpvz1 ... .capx?dl=0

  • You're welcome, johnkx.

  • You're always welcome, Aquanex2. Please continue to ask anything when you need an assistance. I'll be there.

  • But i have managed to find a solution, Id post it but i cant simply paste onto here for some reason.

    Oh, ok. No problem. It's good to know that you've found a solution.

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Gmoney

Member since 7 Nov, 2015

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