Gmoney's Recent Forum Activity

  • You're welcome, amitkuliyal. The method will also work on other events such as Physics based objects. It's all up to finding a way to disable the source.

  • Use this method, amitkuliyal. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/fgw67t9mqovdo ... .capx?dl=0

  • This is how to check the angle of motion. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/whc6ptt0h21m1 ... .capx?dl=0

  • There was a thread similar to this in the past.

    The idea was to embed the setting (or save status) to an URL, so other people can continue with the progress.

    [quote:3lmfnduv]- uppon sharing via twitter or facebook this app will also save the picture and related data to a server and give out a custom coded random number/letter id whithin a link which will direct the user to a finished postcard with the settings all set. This postcard includes a button that will in turn return a user to the main webapp site with the editing functions cleared so they can make their own postcard.

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  • Gmoney I think I do have them installed. I'm actually able to use MoveTo and Spline within the editor. I have both MoveTo and Spline installed into my C2 behaviors folder. I can add those behaviors to sprites in-game. I just can't seem to open the the capx for some reason. Do I have to drag and drop something into the C2 editor to fully install it?

    edit: forgot the capx! Thanks Gmoney will download the newest versions and try again!

    You're welcome, heyguy.

    I always use Rexrainbow's Plugins repository v2 to install bahaviors and plugins, but copying and installing them to the C2 behaviors folder will work as well.

    Please let me know if you're still not able to open the capx document. I'll post screenshots, copy and paste the event sheet details, and upload the final result animation.

  • Gmoney Hey I tried to use your capx example but it won't open. It's giving me an error saying I'm missing "Behavior "Line" by Rex.Rainbow. I have the folders for both MoveTo and Spline in my behaviors folder.

    Please try again after downloading and installing the latest version of Rexrainbow's MoveTo and Spline behaviors.

    Mine were last updated yesterday by using Rexrainbow's Plugins repository v2.

  • I made an example game capx of a fake game crash on level 2, Second Shelf. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.dropbox.com/s/r29huq91ungv7 ... .capx?dl=0

  • Agreed. Rexrainbow's Spline is the best.

    I always make moving platform games with Rexrainbow's MoveTo behavior, because it's easier to use.

    Here's an example that utilizes both behaviors.

    https://www.dropbox.com/s/19f5nvibm1fxr ... .capx?dl=0

    Rexrainbow's MoveTo - behavior-moveto_t63156

    Rexrainbow's Spline - behavior-rex-spline_t178563?start=40

  • 1. Make a global variable Totalstarscollected = 0.

    2. When Level 1 ends, add a system Event to add TotalStars variable's number to Totalstarscollected.

    3. When Level 2 starts, reset TotalStars variable.

    4. When Level 2 ends, add a system Event to add TotalStars variable's number to Totalstarscollected.

    5. When level 3 starts, reset TotalStars variable and so on.

    6. After all the levels are cleared, Player will be able to see how many stars were collected in total, by observing the Totalstarscollected variable.

  • Check out this tutorial. It's not isometric, but it's about making the swiping and multi-touch work on the mobile environment. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    https://www.scirra.com/tutorials/4973/m ... t-controls

  • Check out my example.

    https://www.dropbox.com/s/7ier3r34lqdqn ... .capx?dl=0

    1. When <Space> key is pressed while standing, [Attack] animation is played.

    2. When <Space> key is pressed while walking, [Attack] animation is played.

    3. When <Space> key is pressed while jumping, [Attackair] animation is played.

    4. When <Space> key is pressed while falling, [Attackair] animation is played.

  • Create a coin sprite with a bullet speed set to minus and make it ready off screen to the right.

    Create copies of the same coin sprites and arrange shapes.

    Here's an example.

    https://www.dropbox.com/s/0owwgi68eo77h ... .capx?dl=0

    If I were to make multiple coin shapes, then I would arrange them so the bullet settings are disabled by default and only activated when needed. (e.g. Wait for 35 seconds for the second shape, Wait for 45 seconds for the third shape, etc..)

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Gmoney

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