Gmoney's Recent Forum Activity

  • Heeroyuy, the copied enemies' AI should work.

    Check out my example below. I have copied two more enemies and all three are following without any issues.

    https://www.dropbox.com/s/iics2vfxu54ky ... .capx?dl=0

  • Check out this thread. It's not a platformer, but you'll learn about the AI shooting at the direction of player.

  • I have worked for the industry since 1997.

    Not entirely for 19 years, because I had other jobs along the way, but I was very fortunate to work for a number of good game companies such as Electronic Arts, Ubisoft, etc..

    I worked mostly as Quality Assurance and there were quite a number of people I've met along the way who didn't have a degree nor diploma.

    I only have a college diploma myself, by the way.

    We were always using in-house game engines, so it doesn't really matter.. in terms of deciding what game engines you need to learn.

    What matters the most is how you're going to show the Human Resources people what you're capable of.

    The Human Resources department of the game companies, believe it or not, are filled with people who don't know anything about games.

    If you want to work for a game company, then they're the ones you need to impress.

    I've used many game engines, but Construct 2 is the best game engine I've used.

    Use Construct 2 to create at least 5 complete mobile games yourself, before submitting a resume to game companies.

    If you're looking to work as a programmer, then you need to be fluent with at least one programming language.

    My recommendation is C++.

    If you're looking to work on other roles, then you don't need to be fluent on any programming languages.

    They'll value a person who has extra skills other people don't usually have.

    Remember, what they're interested are only the end products.

    The ones that show you're the one who can make them a lot of money even after taking multiple people's roles at once.

    I don't work for the industry anymore, because it's fun to play high end console games, but not to live with them.

  • Here's more information on the Wait issue.

    https://www.scirra.com/tutorials/723/us ... t-in-loops

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You're welcome, matriax.

    Yeah, I know..

  • Use Rexrainbow's MoveTo behavior.

    behavior-moveto_t63156

    Here's an example capx. You need to install the behavior first, in order to open this document.

    https://www.dropbox.com/s/4jdj6gj6yeekn ... .capx?dl=0

  • You're always welcome, Taweel. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    I don't think this is a 'width/height' issue.

    I tried with (100,100) for both Red and Pink and confirmed they're working.

    Have you checked to see if Red or Green has Solid?

    Here's a new example.

    https://www.dropbox.com/s/m2qgx8ks3n045 ... .capx?dl=0

  • Here's an example capx file, BaronLuke89.

    https://www.dropbox.com/s/405cw3sr1xgpy ... .capx?dl=0

    Press [Right] to roll forward and [Left] to roll backward.

    Don't hold [Right] or [Left] for too long, because the bowling ball will speed up faster than its torque. <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

  • I tested it and it's working fine. <img src="{SMILIES_PATH}/icon_e_confused.gif" alt=":?" title="Confused">

    Did you add Solid to Red by any chance?

    In this example capx file, Pink has Solid, and it can find the path well.

    https://www.dropbox.com/s/04nhza5pk9a8l ... .capx?dl=0

    However, when I applied Solid to Red (when Pink had Solid), Pink couldn't find the path.

    By the way, I'm using the default Pathfinding behavior settings.

  • No, I don't think there's an automated solution for that yet.

    According to R0J0hound, there's an expression that can get the red of a pixel under the mouse, but user needs to manually change pixel.data[0] setting to 1 and 2 for green and blue.

  • I'm sorry, matriax.

    I should have fully explained.

    What I've meant was to load your image to that color picker, and get the RGB values from there.

    Please replace the existing palette with your own image file -- like this.

    https://www.dropbox.com/s/umi986fsn5avq ... .capx?dl=0

  • This thread might have your answer.

Gmoney's avatar

Gmoney

Member since 7 Nov, 2015

Twitter
Gmoney has 1 followers

Trophy Case

  • 9-Year Club
  • Email Verified

Progress

10/44
How to earn trophies