I'm trying to make a juggling game for iPhone where you have to juggle a tennis ball
clockwise around a center point without touching it, or the outside edges of the screen.
When I was playing around with the physics, I did this:
If Touch is touching TennisBall, Apply Impulse 10 toward (Touch.X, Touch.Y) at image point 0.
This got me the throwing I wanted, but there are 2 problems:
- When the touch is held, the tennis ball goes crazy.
- Even the tiniest swipe makes the ball go flying.
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How do I make it so the ball stays still when touch is held,
and make it so a bigger swipe can be used with the same acceleration?