What does "being able to reset all static local variables" mean? Aren't local variables always reset when they go in/out of scope? The word static also confuses me since I've never seen that used in the context of C3.
Awesome! I love new gameplay behaviors.
This is a great release! Thank you for flow charts and HTML layers. One disappointment I have though is you can't create cycles in flow charts. A child node should be able to connect back to one of it's parents. You stated in the video that there will be more improvements to flow charts coming, so hopefully that will be one of them. Thanks.
Thanks for the QOL for flowcharts. But there's still 1 feature missing from flowcharts before I consider it usable. Which is ability to create cycles (link a child node back to one of its parents).
It's not native support, but there are multiple community effects that works pretty well for drop shadows. construct.net/en/make-games/addons
One of the best effects on here. Extremely flexible. Turns any effect into a mask.
If a feature is in beta then breaking changes are completely acceptable. Please don't worry about backwards compatibility for beta features, it will just get in the way of honing in on the best solution.
From my experimentation looks like values can only be strings. But when you read that value in the event sheet you can convert it into a number first by using the system expressions float(x) or int(x).
I was very skeptical of the Windows 10/11 only requirement since I was thinking there was still wide usage of Windows 7/8. But looking at the Steam hardware survey made me feel much better about it because it says 95% of Steam users are using Windows 10 or 11. So I might actually use this WebView2 export in the near future for my next game I release on Steam.
New effects, cool! I always thought the alpha clamp effect was weird. I was never able to get the result I wanted.
I absolutely love dynamic layers! Question, is there a way to add an effect to a layer at runtime? Currently you can only enable/disable it or set a parameter. But the effect has to be added first before those work.
Wow pretty sweet update.
Will there still be a normal beta release today too?
Thank you for improvements to the particle system!!! Particles have needed some love for a while and this is a step in the right direction.
I'm LOVING the support for the Steam export. Thanks!
Member since 19 Jan, 2012