Construct 3 r425

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    • Fib's avatar
    • Fib
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    • (5 children)

    I absolutely love the patch brush! Thank you! One suggestion is to allow 1x1 patch brushes because currently you can't create a "paintable" brush of a single tile with multiple variations. If you use a 2x2 patch brush you can't "paint" with it cause a lot of the tiles get overwritten. Maybe even better allow for a single tile auto-tile brush (Auto 1). Then we could paint single tiles that have multiple variations!

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      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
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      • (4 children)

      Do you mean this for the editor or runtime? At runtime the new action to paint with a patch brush has a parameter that allows you to decide what should happen with empty tiles.

      • For both, but mostly for the editor. If you have an "empty" tile in a brush then it will overwrite existing tiles, but since it's invalid in the brush it just erases the existing tile.

        Also I tried using the patch brush at runtime and setting "invalid indexes" to "ignore" doesn't seem to work. It still overwrites existing tiles.

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          • DiegoM's avatar
          • DiegoM
          • Construct Team Construct 3 Developer
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          • (2 children)

          Well, I guess this is what beta releases are for... sigh. The "Invalid indexes" will be working as expected in the next release.

          • No problem! Happy to test it out. Again it would also be nice to allow 1x1 patch brushes, or simply add that same "invalid indexes" dropdown/checkbox to the brush in the editor so the editor can use the same functionality. Thanks!

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              • DiegoM's avatar
              • DiegoM
              • Construct Team Construct 3 Developer
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              • (0 children)

              I just remembered I did include the option for empty tiles to be ignored in the editor. You have to press ALT when drawing.