Construct 3 r425

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    • DiegoM's avatar
    • DiegoM
    • Construct Team Construct 3 Developer
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    Do you mean this for the editor or runtime? At runtime the new action to paint with a patch brush has a parameter that allows you to decide what should happen with empty tiles.

    • For both, but mostly for the editor. If you have an "empty" tile in a brush then it will overwrite existing tiles, but since it's invalid in the brush it just erases the existing tile.

      Also I tried using the patch brush at runtime and setting "invalid indexes" to "ignore" doesn't seem to work. It still overwrites existing tiles.

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        • DiegoM's avatar
        • DiegoM
        • Construct Team Construct 3 Developer
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        • (2 children)

        Well, I guess this is what beta releases are for... sigh. The "Invalid indexes" will be working as expected in the next release.

        • No problem! Happy to test it out. Again it would also be nice to allow 1x1 patch brushes, or simply add that same "invalid indexes" dropdown/checkbox to the brush in the editor so the editor can use the same functionality. Thanks!

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            • DiegoM's avatar
            • DiegoM
            • Construct Team Construct 3 Developer
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            I just remembered I did include the option for empty tiles to be ignored in the editor. You have to press ALT when drawing.