This just needs to be built into C3 by default! There's an idea that's been out there for a while.
construct3.ideas.aha.io/ideas/C3-I-584
This is very interesting. I didn't believe it until I reproduced it myself. If you add a "For each Sprite" condition under the "On touched" then it works as expected.
Awesome. Thanks!
Cool, thanks.
Cool, thanks for the SVG plugin. Question though, if I set the width and height at runtime will it re-rasterize at runtime to the width/height I set it to?
Hmm ok then. What does each mode do then?
For V-synced, if the frame runs in less than 16ms, for example 10ms, will the OS process just sleep for 6ms?
Then for Unlimited mode the OS process will just never sleep? It will just immediately start the next frame after the first one is finished?
I'm very curious now. Any explanation will be very helpful! Thanks!
Thank you so much for the frame rate mode! But won't it be more helpful than just for testing?
I feel like games that rely on heavy computation, that may have lagged when capped at 60 fps, now have more breathing room if the target computer has the resources. Computations such as calculating AI, complicated physics (ex: Liquidfun plugin by Colludium), or heavy use of the drawing canvas.
Maybe it won't be good for mobile battery life, but for PC games this new mode will allow for much more complex games to be accomplished.
I love the auto-tiling brush! Great job!
If you think it's an issue then put in a bug here:
github.com/Scirra/Construct-3-bugs
This.... is.... amazing! Thank you so much!
C3 has a probability table built in now.....
construct.net/en/make-games/manuals/construct-3/plugin-reference/advanced-random
This is probably the most useful 3rd party effect I've seen!
What's an example where you would use this plugin?
I doubt it will work with the web version since there's no folder based project available. But it may work with the desktop version of C3, since the folder structure is very similar.
Yay for Steam developers! Thank you very much. I've grown tired of waiting for updates to the official greenworks plugin.
Member since 19 Jan, 2012