Seeing the timeline feature brought tears to my eyes. I love that you can add variables and effect parameters to the timeline. C3 just got 10x more powerful. Thanks!
I'm always happy to see more gameplay behaviors!
Maybe give a link to a video or gif animation of what the effect looks like?
You may have to enable the C3 runtime manually if you're trying to load an existing project. Go to Project Properties --> Runtime --> Construct 3
Yay! No more "object bank" layouts that specifically just hold 1 instance of many sprites to be created at run time.
It's really not that hard...
You divide your 0 - 255 color value by 255 and then multiply it by 100. Round to 2 decimals if needed.
Or just use this conversion tool and notice the "RGB Percent" calculation.
convertingcolors.com/rgb-color-255_100_100.html
Yes! Built in audio volume fading! Thank you Scirra!
I'm excited to see more new plugins / behaviors!
This seems great for representing something like a deck of cards, where when a card is drawn it is removed from the deck. Is that what you were going for? Or did you have another use in mind?
Thank you very much!
The only one I'm waiting on is LiteTween. I'm hoping it's updated soon!
I currently can't switch from LiteTween to TWEEEN because of missing functionality. Can you please add a "value" property that can be tweened? Then an expression to return the "value" property? Then an action to manually set the starting number of "value"?
This is a feature of LiteTween that is very helpful with tweening variables. For example tweening a high score number from zero to 1000 so the player can watch their high score go up. In LiteTween you can set the tweened property to "value", then set the target to 1000, then set value to 0, then start the tween. Then in every tick I can set my high score variable to LiteTween.Value. This feature seems missing in TWEEEN.
Thank you. Any help is appreciated.
Does this work with the C3 runtime?
Oh I see. Ok thanks for the update.
Can this plugin get updated to support NW.js 0.32.0? That version of NW.js has the cursor bug fixed.
Member since 19 Jan, 2012