Aww your game looks really nice! Great job! I hope it sells well for you :)
Oh ok great. Thanks!
Great release, thanks!
Question though. It looks like in the new ghost shooter example using JS, some of the built in behaviors are re-created in JS (such as bullet, 8-direction movement, bound to layout, and the "anglerotate" system expression). Will the runtime provide these built-in behaviors in JS or will we have to re-create them ourselves?
Love it! Can't wait for the timeline feature to be in a stable release!
Seeing the timeline feature brought tears to my eyes. I love that you can add variables and effect parameters to the timeline. C3 just got 10x more powerful. Thanks!
I'm always happy to see more gameplay behaviors!
Maybe give a link to a video or gif animation of what the effect looks like?
You may have to enable the C3 runtime manually if you're trying to load an existing project. Go to Project Properties --> Runtime --> Construct 3
Yay! No more "object bank" layouts that specifically just hold 1 instance of many sprites to be created at run time.
It's really not that hard...
You divide your 0 - 255 color value by 255 and then multiply it by 100. Round to 2 decimals if needed.
Or just use this conversion tool and notice the "RGB Percent" calculation.
convertingcolors.com/rgb-color-255_100_100.html
Yes! Built in audio volume fading! Thank you Scirra!
I'm excited to see more new plugins / behaviors!
This seems great for representing something like a deck of cards, where when a card is drawn it is removed from the deck. Is that what you were going for? Or did you have another use in mind?
Thank you very much!
The only one I'm waiting on is LiteTween. I'm hoping it's updated soon!
Member since 19 Jan, 2012