glerikud's Recent Forum Activity

  • Can you describe a small game you'd make for 20$? Also, you should answer the question about asset making (do you have to make them, or are they provided). I'm not trying to steal your work or anything, but we can tell you more solid things if we can get a grasp about how complex these game would be.

    Personally for 20$, I'd make a very simple game with minimal logic. And they could forget the .capx for that price. Just as tunepunk said, that's an insult. People who don't understand how software development works can easily offer way less money than they should. These people expect everything to come cheap and easy. I've had my fair share with customers like yours and my advices are:

    • Expect a lot more work than you'd think now.
    • Expect a lot of problems with the game.
    • Expect that the customer will complain.

    Unfortunately it's never as easy as just making the game (or app or website, etc.) and being done with it.

    Nobody should wait for C3 with the purchase. We still don't know anything about the release date. Be the case that you buy C2 today and C3 is released tomorrow. I think Scirra thinks for these users and will offer some method to sort possible situations like this out.

  • Great post. If you'd make a tutorial of it I think more users would find it.

    Edit: In my humble opinion, the workarounds should be included in the manual. Ashley I think it's important to keep the manual up to date with information like this to inform the developers about how they can make their game working in certain situations. I don't think that it's a good practice to have them dig through forum topics or find tutorials for things that they think should work out of the box. What do you think?

  • You can set the name of the new object before you add it right over the buttons in the New object window.

  • In theory you can publish a simple NW.js exported game to Steam (someone correct me if I'm wrong), but you won't be able to use the Steam API (overlay, achievements, etc.). For those, you'll need a Steam plugin. Go either with the experimental Greenworks (note that it's experimental) plugin: experimental-greenworks-plugin_t117833

    Or go with one of these paid plugins:

    https://www.scirra.com/store/construct2 ... basic-2546

    https://www.scirra.com/store/construct2 ... am4c2-2545

    You'll need to pay the Greenlight submission fee (one time payment for a developer account):

    http://store.steampowered.com/app/219820/

    After you are ready, you can set up a Greelight page and start gathering votes to be greenlit.

  • If C2 handles it as webpages do, there should be no limit. Read for more here: http://stackoverflow.com/questions/4276 ... wn-control

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Babylon is more confusing for me since it has a different way of working with the 3d models, as simplicity and speed of scene assemble, Q3D takes the crown, however, performance wise, Babylon3D wins.

    The only "complicated" aspect of Babylon3D from my point of view, is that you need to build your entire game(models,scene etc) basically in Maya or Blender, then export that scene and call each object in C2. The update 0.3 made me more confused, i was thinking will be more like Q3D, but no, its the same as 0.2 just you can add C2 sprites, to act as placeholders, and use the C2 behaviors. Hopefully by the time of V1.0, there will be tutorials covering everything also.

    Cause ATM i have no idea what im doing.

    Thank you for the answer.

  • Just a quick question for those who tried this and Q3D as well. Does making simple 3D games is easier with Babylon3D than with Q3D? I heard that the latter made it very complicated, even more so than using a 3D engine.

  • Take your time Just let me know how that solution worked out for you.

  • You do realize that the link you posted can't be opened because you are a new user? Try reposting it without the https:// part and we can take a look at it.

  • Layer groups could be helpful, so I vote for that.

    As for selecting multiple layers: It has been asked already (also to select multiple sounds, etc..) and hopefully we can expect that in C3.

  • i have this error on r240 only

    Then you should file a bug report about it. Don't expect Scirra to fix bugs that are scattered around the forum in random topics.

glerikud's avatar

glerikud

Member since 8 Sep, 2011

Twitter
glerikud has 1 followers

Trophy Case

  • 13-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

15/44
How to earn trophies