What C2 version are you using? If the newest, try reverting to a previous version.
Well, yes, but I think it's on the border of being a bug. I hope that Ashley notices this topic.
You can do a workaround using the Browser object's Execute Javascript action. Is this what you want to achieve?
https://dl.dropboxusercontent.com/u/166 ... r_css.capx
Can you explain a bit more? I don't get what you want under compare global variable into CSS.
You should fire a bug report about this. I also think that we should see the set opacity in the editor.
Come and sit with us at the "Excited about C3" table. I sincerely hope that soon we'll get some news.
grandbrinus Good luck for your research. I'll be reading this topic with interest.
— Yes, you are right. The browser object's platform expression returns the OS it's running on. My mistake.
Develop games in your browser. Powerful, performant & highly capable.
You should take a look at the Browser object's platform expression:
https://www.scirra.com/manual/110/browser
Im getting an extra 10fps using crosswalk over webview, so ill take the 20mb hit.
That's good to know about native WebView.
Artpunk Sorry, I wasn't online. I don't use Cocoon.io, so I can't help you with that.
Interesting plugin. I'm looking forward how it'll develop.
Yes I did search the term but I don't know how to actually implement that upon exporting CAPX. So I'm supposed to set browser to default and select Android 5+ then that Webview thing will automatically be included thus decreasing my install size?
Yes I did search the term but I don't know how to actually implement that upon exporting CAPX.
So I'm supposed to set browser to default and select Android 5+ then that Webview thing will automatically be included thus decreasing my install size?
You just export your game with the Cordova export option. Then you can set in the XDK if you want to build your game with or without Crosswalk.
Member since 8 Sep, 2011