sqiddster's Recent Forum Activity

  • Excellent! I want loading screens anyway, they are nice for casual tips ;)

  • It would probably benefit you not to use platformer behavior but design your own movement.

  • I have always been interested in what these obscure logical operators would ever be used for...

  • The thing is.

    In my opinion, Construct 2 practically IS a template. For all sorts of game. That is what the behaviors are for. With just a little understanding of C2 (by following tutorials, looking at the examples, and having the gaps filled by the extremely helpful community), it is easy to make practically any kind of 2D game one could think of.

    Tower defense... not that hard. If you really can't be bothered to learn enough about C2 to be able to use it to potential, then perhaps you should work with someone else who can design the mechanics, while you do another part. (not talking to you in particular, but... you know ;P)

    On the other hand, sprite packs and audio are a good idea to sell, because these are much harder to make and you cannot make these within C2.

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  • Most of the previous posters are right. I have read up a bit into copyright law and it is lot more strict than many people think, mostly because everyone breaks it.

    Basically, you cannot do it legally. If you do it, there is a large chance that you will get away with it 100%, unless your game becomes very popular.

    If you ask permission, you probably will not get it, as Ashley has said.

    It's your decision. It's likely that nobody is going to stop you if you choose the illegal route, but it is illegal, even if your game is free.

    I would suggest that you make your own graphics, or use free sprite packs.

  • Yeah, use the 'set scale' commands. Yet another simple, nice thing about C2 ;)

  • Hi, I am sqiddster.

    I still build with lego and am proud to admit it ;)

    I find construct to be the best game design program that does not involve coding. The only reason that Game Maker is not out of business is because people don't know about c2. It really is leaps and bounds in front of the competition, and not even finished yet.

  • Looks good, a few things to note:

    1. making the cursor invisible is a good idea, however realistically it ends up being very annoying as you 'lose' the mouse off the sides of the screen frequently, losing control of the paddle. You will have to make the cursor visible.

    2. Perhaps increase the amount (if there is any) that the ball bounces depending on how far from the centre of the paddle it hits (hard to explain but it adds a lot of gameplay)

    3. Will you post the unicorn dust to me, or shall I pick it up?

  • I thought Kongregate actually had support for HTML5 gaming... hmm, oh well. If they end up supporting it, An API for kongregate within C2 would be amazing (almost as good as your phonegap integration ;) )

  • Scirra generously gives you three sprite packs to play with (one if you do not have the Early Adopter full version). I THINK that these are legal to use in any games, but I am not sure.

    Otherwise, google it. I am sure there are many royalty free sprite packs if you look hard enough.

    Otherwise make your own sprites with programs like photoshop, paint.net or GIMP.

  • Come up with your own characters... there's no need to copy other company's designs.

  • if ball.count = 0

    go to next layout

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sqiddster

Member since 5 Sep, 2011

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