Yes this is certainly the problem, if i turn off the rotation it works like a charm.
So, I need a fix to the corner of the collision box sticking into the wall.
I think I know the problem. The player rotates so the corner of the collision square is sticking into the walls... The wall is at the moment one simple rectangular sprite.
Any way to fix this?
The character at the moment has 8-directional movement behavior and the walls have the solid behavior.
How would I make my walls let objects 'smoothly' interact with them - i.e. at the moment, whenever my character now makes contact with the wall, it 'sticks' to the wall and has to move directly away from it before it can do anything. I would rather the object 'slide' along the wall.
My votes (in no particular order)
As a note for 'eventually'
Sorry for being impatient, I look forward to seeing your .capx. Thanks for being such a help to the community!
Does anyone know a way to make an object move along a path?
Silly me. I was using the right click menu instead of the action. It works fine now.
I really need a way to Z-order all instances of an object.
I am still eager to find an easy way for an object to move along a path. Also will this kill my performance if i want to have multiple instances of an object tracking a moving target? Would it work if I just tell them to calculate a path twice, 4 times a second instead?
Yes, it seems to work for some objects and not others.
Wait... does it only wok for specific instances? aha! that must be the problem.
How do I do it universally for all instances of an object?
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It seems to not work for some of my objects... It just seems to not do anything!
I don't have time to upload a .capx... any ideas as to what could be happening?
Member since 5 Sep, 2011