actually trying to find a solution for the performance and routing problem, and guess i found a bug.
not all obstacles are recognized. i defined multiple objects as such, and some are ignored...the path goes right through them.
the problem shows different path solutions per each algorithm, but all of them seem to ignore spaces smaller than the defined cell size side for the path plugin.
i think its not that useful in this state, especialy not for realtime path rout'n'walk stuff.