vandinz's Recent Forum Activity

  • No idea what I was doing, I made the old lady mad because I picked up a melon! Stunning art work and great gameplay, make an English version please, you could make good money with this!

    EDIT - Just read your post again, now I know why she was angry, Melons don't grow in the winter! See, we all learn something. Great game.

  • I use a tiled background object and set the width to match the player instance variable. Harder to explain than to show so I've made this commented CAPX. Hope it helps :)

    HEALTH BAR

    Here it is running, move the mouse over the player to remove health, take it off for the health to regenerate. - HEALTH BAR DEMO

  • Here's a Shoot 'em up I'm working on atm. Nowhere near finished (in fact only started it the other day). Missing some effects due the free version limitation and I'm yet to set all the alien patterns for the first level.

    I've developed it so that I can just switch on or off certain attack patterns based on time, which is a lifesaver when creating waves. The health bar works but doesn't as you can't die yet (got fed up of dieing while testing :P ) and the big lazer is way to powerful, would kill you in a second.

    The shot speed changed after a few seconds because I was trying different speeds and set it to a timer rather than waiting for a certain event.

    I've ran out of events in the free version so this is another game I'm putting on the back burner until I get a license. Anyhoo, tell me what you think.

    EDIT - I uploaded the wrong version :P

    SCHMUP

  • Yeah it's already in there ;)

  • I created a Whack-A-Mole clone called Bonk The Gonk You're welcome to download the CAPX and see if there's anything in there that might help. I've added some comments but not many, just the main things.

    BONK THE GONK CAPX

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  • Great work! Could do with speeding up Mario, feels like he's running and jumping in water. That's the only gripe and I'm being picky there. Top notch.

  • I don't see an elegant way of doing this via plugins, since it appears we can't get access to the interface during edit time (to make you able to draw a path).

    I don't know about that, I don't know how writing a plugin works. The plugin I mentioned in the OP used an object to set as a node which worked fine. This would mean a lot of hidden objects on the screen for complex paths admittedly but anything is better than nothing. Ultimately, an official addon would be the ideal way but I know the lads are busy with other things so ...

  • Yes this is the only feature I feel we're missing from MMF2 and The Games Factory. I'd love to see a road map for features like this (Although I know the creators are working their asses off, so I won't beg lol).

    This was the only feature of MMF2 that I liked over C2, one of the reasons I've asked now since I recently dirtied myself by trying the MMF2 demo.

  • Would be cool.

  • Well I was hoping for something that allowed you to create a path that sprites moved along. That way you could set up patrols for enemies, fancy wave patterns for aliens ... that sort of thing. I'm sure the clever people on here could come up with other uses.

    There was a path option in CC but none yet in C2. There's a plugin I mentioned that does the movement part but there's no options to 'loop' the path (allowing a circular path) or speed options (that would be essential in my eyes. Changing how fast the sprites moved in the patterns of a alien wave for example or how fast they moved around a room is paramount).

  • I know it's been asked for before but I REALLY need a path movement plugin. Everything I do seems to need one in the end, platform games, shoot 'em ups ... they all could be improved with a PATH plugin.

    I've used the PODE_SPLINEPATH which is OK but is missing features like setting the speed etc.

    Is this on the cards for the near future at all? Pretty pleeeaase? :D

  • <strike>I'm getting an error when I start C2 with this plugin added.

    Unabled to load plugin in C:\ ... Found 'GetPluginSettings' global, but is not a function.

    Anyone have the same thing? Am using 104. Thanks</strike>

    Ignore me, I added it as a plugin and not a behaviour. Works OK now :D

    Awwe, it has no speed option which I need. Any news on the update?

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vandinz

Member since 30 Aug, 2011

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