vandinz's Recent Forum Activity

  • Hi, I'm trying to make a clone of the arcade game 1942. Most of the enemy I've sorted, but there are some that follow a path in a line. I've installed the path movement addon and this works perfect for a single sprite, but the only way I can get them all to follow the same path is to re-draw the path for each sprite, which is a pain.

    If I clone the first sprite with the path it takes the path movement with it but if I shift the sprite over to the left of the first sprite, the whole path moves with it so they don't move in a line.

    Hope you're still with me.

    So, I was wondering if anyone had any ideas how I can create a 'snake' like chain of enemy that move along a path. The video below is of 1942 to give you an idea, around 30+ seconds the red planes come in from the left, that's the effect I want.

    Thanks for any help.

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  • Hi, is there a way to stop sprites from overlapping each other? I have a load of enemies that vector for the player and of course as he moves around they start to overlap each other, which is no good. Is there a way to stop this?

    I tried setting them as SOLID but that seems to stop the bullets from the player hitting them. Am I missing something?

    Thanks

  • Cheers.

    I'm not doing patterned waves, just wanted the enemy to come out in groups. I'll try your idea.

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  • Hi, I'm making a simple shooter as a starter project and was wondering if there's an easy way to create waves of enemies? ATM I was thinking of just making them random, which would work but would better if they were in waves etc.

    Cheers for any help.

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vandinz

Member since 30 Aug, 2011

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