Hi, I've got a couple of global variables. One is a counter, when it reaches the value of another global variable the game should increase the level.
The problem is I have an event - IS GLOBAL VARIABLE 'Alienspeed' equal to 4
Now I want to change the number 4 to a global variable, this way I can increase the variable making it take longer to increase the level, confusing I know but this isn't the issue.
When I click on the 4 and type ('AlienSpeedChange') which is the name of the variable I want, it changes to the name of the first global variable in the list of currnet GV's in the project and not what I typed in.
What I mean is, I have a few Global Variables, the first one being called IsFired, when I try to set the name of the variable in the event to ('AlienSpeedChange') and press enter, Construct changes it to ('IsFired') and no matter what name I use it always sets it as ('IsFired').
My head hurts.
I hope you understand what I'm saying. So, is this a bug within Construct or am I doing it wrong? Can you not set a variable check like that?
Cheers.
OK, trying to simplyfy it
Here's the event, as you can see it's set the variable I want to compare to ('IsFired') even though I typed in ('AlienSpeedCheck')
http://imageshack.us/photo/my-images/268/capture1kx.png
This is the list of Global Variables I have, as you can see IsFired is the first in the list. Is this a bug that won't let me set the variable to check to anyting other than the first in the list of Global Variables?
http://imageshack.us/photo/my-images/26/capture2et.png
Can't get the images to show, sorry.
Here's the CAP - http://www.realpcgamers.co.uk/site.cap
I know it's crap, I'm tryin to do a simple tutorial for someone to show how easy Construct is. Event 11 is where I'm having an issue. Try changing the 4 to a global variable other than IsFired.