vandinz's Recent Forum Activity

  • Could you post your CAPX or at least a CAPX with the issue you have if you don't want to post your full game.

    I don't have the full version of C2 so I can't confirm this would work 100% but you could put all the level items into a family then rotate them when you need to and not the actual layer. If the player sprite isn't in the family then in theory it wouldn't rotate with everything else.

  • Ah I get it. So count how many it moves over the block, and move back that many pixels, then use the number counted in the local variable to catch up with the train.

    Thanks for that R0j0. :)

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  • Hi, I've got a train of sprites moving around the screen that change direction when they hit certain blocks. It works OK except that if they speed is too high (200 + on the bullet behaviour) they start to get 'out of step'.

    I think it's down to the timing of the events, which I think VSYNC would fix. However I can't find a VSYNC setting in C2 (if there even is one). Is VSYNC on by default? Is it that causing the problem, if so, can anyone think of a way to fix it?

    Cheers.

    TRAIN CAPX

  • Hi, is it possible with the WEBGL effects in C2 to create an 'over bright' effect on object? Like the lights in this video -

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    If so, any headsup would be appreciated. <img src="smileys/smiley1.gif" border="0" align="middle">

  • <strike>Give the falling object the BULLET BEHAVIOUR. Then this will allow you to check the speed of it when it hits the player (or any other object). If it's > a certain speed (the object is falling), then kill the player, otherwise don't (the object is still).</strike>

    Nimtrix is right, just set the object with the PLATFORM BEHAVIOUR, set the default controls to NO so you can't move it around and check for a collision and if the object IS FALLING. if both are TRUE, kill the player. The way I described it will do the job but is just more work than you need to do.

    CAPX DEMO

  • Great graphics. LET US HAVE A GO! :D

  • Works great. IMO it would be worth paying an artist to create the graphics. You've got the game play done perfectly!

  • Not wanting to sound like a broken record (I know I do) but add PATH MOVEMENT to that list. I'll get that added if it's the last thing I do! ;)

  • his is called a premature optimisation ...I've suffered with that for years.

  • Thanks for that. I got it now :)

  • Could do with someone explaining how the new plugin works. I know about functions, I just mean in the context of Construct.

  • Not played it but love the art work. Good luck with it.

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vandinz

Member since 30 Aug, 2011

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