vandinz's Recent Forum Activity

  • I've managed to get something like you wanted using an instance variable on the platform. Hope it helps.

    Here's the CAPX

    and a DEMO

  • thought this would be easy but I keep hitting a few blockers. I tried using the Lerp and Clamp commands to make it move down slowly which did work but I had the issue of my player always colliding with it so it continued down off the screen. (How do I say do this command only once when you collide with the platform?)

    There's a condition you can add called TRIGGER ONCE WHILE TRUE.

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  • So just adding that code to the HTML page created by C2 would fix the issue? I can't test this because I don't own any Apple devices and never will but in the future I may produce for the iPhone/iPad etc so would like to know how to get around this. Wonder why they've never fixed it if it's so simple?

    Can someone test to see if this works?

  • You could try a systems file check to see if the issue is with the DLL itself. Open a command prompt (START > ALL PROGRAMS > ACCESSORIES > COMMAND PROMPT). Right click on the COMMAND PROMPT program and select RUN AS ADMINISTRATOR so you get full access.

    In the box that opens type SFC / scannow and let it do it's thing. It may as for your Windows disc at some point to repair files.

    For the record I have Win7-64bit and it runs OK.

  • Works OK for me. Same as it always has, with the object slightly behind the mouse if you move to quickly. I've set it to position the object at the mouse position every tick, did you do that?

  • another way is to position the controls on the screen and give them the ANCHOR behaviour.

  • I think coz we're all friends on here, you should do me some artwork, as a favour coz I'm skint. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Amazing.

  • Yeah a tiled background the size of the layout with the SET COLOUR WebGL effect would do the job but you're right there isn't a way to change the actual layout effects options (or none that I can see) during runtime.

  • The truth is, Android is known to be below par with regards to HTML 5 performance but I do know it's being resolved. It takes time but it'll happen. Then we'll have great performance on all platforms (don't know about Windows 8 yet). Everything is still in development and will improve, just needs patience.

    :)

  • I'll do better than that! Here's a link to the page I got it from. I found the link after the musician himself posted on a forum telling us we could use his music in our games for free. There's loads there to choose from, everyone is as good as the last (imo).

    I will obv credit him for the music, even though he doesn't ask for it.

    http://www.nosoapradio.us/

  • The message about too many effects normally comes up when you try to actually add it, not when you export it though. Strange it allowed you to use the effect first.

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vandinz

Member since 30 Aug, 2011

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