vandinz's Recent Forum Activity

  • Welcome to the forums, looking forward to some of your work. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • his is an impossible situation in the real world, so you should not expect anything realistic to happen either!

    Hay! This is Constuct 2 we're talking about here, of course it can do impossible things, don't you ever doubt it again! There, there C2, don't you listen to the nasty man <img src="smileys/smiley2.gif" border="0" align="middle" />

  • LOL! What an idiot I am. Man I feel stupid. Obv the bullets are bouncing off the player sprite. Cheers man, you're a life saver. I'll get me coat ...

  • Genius! Great work.

  • Hi, noticed something weird with the bullet behavior when I set it to BOUNCE OF SOLID. In the CAPX if I have this set OFF the bullets head for the mouse coords as I want them to, no problem. Set the bounce option to on and suddenly they're firing out in the opposite direction to the mouse position. I've tried adding +180 to the angle to counter this but it didn't work.

    Any ideas?

    ARENA CAPX

    The option to bounce is set ON in the CAPX. Just turn it off to see how it works OK without it.

    AMD 645 BLACK EDITION

    4 Gig RAM

    Nvidia 560 Ti

    Windows 7 64

    Google Chrome Version 23.0.1271.40 beta-m (tried with none beta too)

  • OK np, that's a good solution I could use. Thanks for taking a look.

  • Ashley I've fixed it ... sort of. The ship was an animated sprite, made up of four frames. When I remove the animation, it works fine. I've double-checked the image points are all the same, they are. Can you not use animation with physics objects?

  • That's weird, the link was working the other day. Re-uploaded it now. I understand what you're saying about it being out of your hands, if you can confirm it's probably a Box2D bug I could message them maybe and see what they say.

    Cheers.

  • You could create a tiled background with something like GET READY! on it and place it over everything on screen. Then after a second or so (enough time for the particles to fill the screen, make that tile invisible, revealing everything behind. The GET READY! is just an example of course and the way your game works might not work with this method but it's just an idea you could adapt. I've knocked this up to demonstrate. I used a text object too because I didn't have a graphic with text on but you get the idea.

    DEMO

    CAPX

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  • That's a great idea but I'm a pessimist so I'd be afraid of the game not selling and everyone hating me lol. It's something to consider though once I come up with a game I'm really happy with.

  • Tom How long does it take for a decision?

  • I want to make another Space Invaders clone, but I'm having a real hard time coming up with an art style for it. How do you all go about it? Trial and error? Research? Sometimes I can just sit there and it happens, most of the time though everything I create looks plop. Any pointers?

    Out of interest, has anyone hired an artist for their game? What kind of money can you expect to spend for a decent job? I've seen some advertised but I don't want to waste their time if it's too expensive. I know the only way to find out is to ask but I'd like a rough idea of what I'd be looking at.

    Cheers.

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vandinz

Member since 30 Aug, 2011

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