Trying to make a Health Bar animation that runs out on time. When Player is on collision with enemy, I want his health to tun out based on time he remains in contact or "on collision" or "overlapping" with enemy. Then have the health go back up as soon as the conditions "on collision" or "overlapping" are no longer true. Just like the health bar in "Gravsuit" Game featured in Arcade. Any help is appreciated. Thanks in advance.