PixelPalette's Recent Forum Activity

  • Go team Florida! 8D

  • Same for me. Chokes when it has animation.

  • Looks like it can replace one of the crappier phone wrappers that C2 has right now. Lets do it! 8)

  • Nice. If anyone requires art i shall be waiting *wiggles eyebrows* ^_^

  • I think you need to specify what you mean with "check if no collision happens". What is the situation you want to check?

    But one way to go about that would be to instead use the overlap event. So you'd have

    ObjectA is overlapping ObjectB: DoStuff

    and invert that instead.

    The thing is that the object does not overlap.

    Here is the situation. I have a block tile that needs to check if there is collision bellow it (movement is based on 32x32 grid) if the space is empty it will drop down with a delay of 0.2 seconds at 32 pixel increments. If the space is not, it will stop moving. That's all i need it to do. Think of it as a tetris block that moves down after there is empty space bellow it.

    Ideally though, for a none programmer like myself the place meeting and place free expressions helps me do this easily. So the absence of this would require a more inefficient manner of doing the same thing in C2.

  • Just put all the objects you wish to check for in a family, then make some sprite with a small collision polygon, which you place in that position, then check for collision with the family.

    How would i check if no collision happens? The problem is there is no invert for collision with object.

  • Was wondering if there is a construct 2 equivalent of a gamemaker's place_meeting(x, y, object) or place_free(x, y) expression or condition? If not, may i suggest collision checking expressions/conditions for future builds. 8)

    Thanks.

  • >

    > > Should have posted this in the Help Collective thread... that was the idea for it so we wouldn't have many threads that will eventually get lost, or compete with each other. :)

    > >

    > > ~Sol

    >

    > Didn't look over the thread. my bad xB

    All good :D

    I meant to say NICE WORK by the way. Very impressive stuff, I like it a lot ;)

    ~Sol

    Thanks xB

  • I do hope flash's dominance crashes in flames, to give the middle finger at Adobe's golden sand castle empire... You can't argue though, that it is profitable to do games in flash currently.

  • Should have posted this in the Help Collective thread... that was the idea for it so we wouldn't have many threads that will eventually get lost, or compete with each other. :)

    ~Sol

    Didn't look over the thread. my bad xB

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  • Ah okay. Was pulling my hair out figuring out what was wrong. xD

  • nice work :D

    Thanks. 8)

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PixelPalette

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