PixelPalette's Recent Forum Activity

  • Just posting some samples of my artwork to promote myself, and to find interested individuals to collaborate on a small pc/phone game or seeking an artist for paid work. My rules are you must be 17 years or older, can meet up in Skype for development, and can put in the time to get things done. Please do not contact if you do not meet this criteria. Thanks you.

    My art skills include these areas

    • traditional illustration
    • digital illustration/painting
    • Static vector for logo/design.
    • pixel art static/animation
    • GameMaker+C2 experience

    <img src="http://img706.imageshack.us/img706/1518/jindy.jpg" border="0">

    By octydoo at 2011-05-17

    <img src="http://img857.imageshack.us/img857/9799/hanzo2009.jpg" border="0">

    By octydoo at 2011-05-17

    <img src="http://img546.imageshack.us/img546/8557/catsheetbyorlandoo.png" border="0">

    By octydoo at 2011-05-17

    <img src="http://img687.imageshack.us/img687/8690/tightfit2008.png" border="0">

    By octydoo at 2011-05-17

  • Or maybe it might be chrome itself actually. I'm using the latest beta of chrome, and i notice that my stopwatch function appears to not follow the variable's delay value for "Every X Seconds" after a second or two, it will speed up for some reason. This does not happen in Firefox though.

    Here is the example and see if you guys get the same result (excuse the hideous scale on the stopwatch, as i am just making sure you see the problem)

    dl.dropbox.com/u/39646614/chromebug.capx

  • Any chance of margin spacing to be implemented? (border spacing) It's useful for dialog boxes. 8)

  • I know this is an property in Construct classics platform plugin, and would like to see it done to C2. (pressing a button to activate the player to fall down, off the platform.) 8)

  • There are only two things that bothers me with C2 right now, from otherwise being the front runner is this game maker market. (I'm not biased towards any app, i just call them as i see them)

    1.Quantity over quality. He has so much on his plate, that the direction of the development seems to be implement rough new features, to later give them more substance. I have different view on this philosophy, which is exhaust ALL areas in a feature before moving on. I know Ashley is playing the catch up game with its competitors, but just saying. (I'm probably a little bitter because i am not a programmer, so i rely on program aid like features, such as behaviors)

    2.Wasting time on janky phone wrappers (or whatever you call them). If your going to try to get something on other platforms, do it the proper way by working on native builds. Doesn't matter how long it takes, but don't skimp to just have something in the program. Yeah, not a fan of phonegap/appmobi

    I'm not loyal or a kiss ass, so don't take it the wrong way. Just my two cents.

    As for Stencyl.... about the ugliest UI I have seen, next to Game Maker. It's recent addition of the event driven system seems to be less likable then the visual event driven style system in apps like Construct and Multi Media Fusion. The always connected to the internet deal is a minus, plus the yearly fee for the IOS export option. Those two are big problems for me as a consumer, so i dunno about that strategy.

    Those are my cons for both.

  • Yeah. Using 79.4, so the problem is still there.

  • While attempting to use it, i found out i cannot tile my ground tiles without breaking jump thru. I provided an example showing on the left with one tile, vs aligning that tile multiple times for tiling on the right. The player falls through it.

    dl.dropbox.com/u/39646614/Platform%209%20%28jump-thru%29.capx

  • Okay i figured out how i broke it with sprite object. It seems i cannot have these object tiles close to each other, or it will fall right through for some reason. If i don't attempt to add multiple (just one tile) it works fine. So it has to be a flaw with jump-thru.

    That is a problem....

  • Checked it again and indeed uses sprite, but for whatever reason it doesn't work for sprite object, just tilebk. i'll figure it out some other time. Thanks 8)

  • What new problem ?

    Your limited to static tiles, because of tiledbackground.

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  • Check the manual.

    You can see the purpose of the jumpthru and that it is to be set to the platforms.

    Be sure also to check the file Platform 9 (jump-thru).capx in your C2 install\examples folder.

    Yep. checked it out after posting, and saw the problem, but introduced a new problem that i think hinders artists.

  • Ah, i see the problem. It doesn't work with the object being sprite objects. Only works with the static tiled backgrounds. perhaps a bug or nobody thought of making it work for sprite objects? i like doing none static tiles.

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PixelPalette

Member since 25 Aug, 2011

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