PixelPalette's Recent Forum Activity

  • Do i apply it to the player or the platform? Currently i have the platform with the jump-thru behavior, and the base player(collision base with another object to display its animations ontop of it) with the platform behavior. But, it just seems the player cant land ontop of the platform. it just falls through.

    Edit: possible flaw with jump thru.

    Edit2: posted example in bug section.

  • Seeing as they are after the gaming market, i doubt they will be doing this at all, as a two man operation. But.., if they where to acquire more people they could possibly expand the Scirra brand to other markets.

  • FL, US

    scirra.com = 128ms

    69.34.100 = 50ms

  • Try Set Layout Scale?

    It somewhat works, as i have to set layout scale, change the window size, and anchor things in place that don't move. Then we have things that do move... You see the problem?

    I think its better if you added a scale percentage to the properties, so that it scales the entire program. "Width: 200%, Height: 200%" This is found in gamemaker btw. I don't know about there html5 version though.

  • Don't know if this is a option yet, but how would i go about scaling the game? the only option i see is full screen mode, which is what i am not looking for. Wanting to double the size of the game, because i use a small resolution (224x256) Thanks.

  • Yep. Thanks Yann 8)

  • Was wondering how would you achieve displaying more place values for the game score? Example "000000000"

  • "cap = 0 > cap = 1 > spawn cap > pin to spawner" That seems to work great. I guess i didn't need to reposition it. Thanks for the help! 8)

  • The way i did it in game maker was to spawn the object, while storing its id. Example "mycap = instance_create(x, y, obj_cap);" then i just told the spawner object to reposition the cap to its x, y, using the mycap reference. "mycap.x = spawner.x; mycap.y = spawner.y;"

    This process was strait forward for me.

    In C2, i tried this by putting a variable in the spawner object, then did this condition "if spawner.myobj == 0 > spawn cap object > store spawner UID in cap object's variable > set spawner.myobj to 1" so it only triggers once.

    then in every tick, i tried to set the caps position to the stored id like so "set position to self.storedid, self.storeid"

    Didn't seem to work. What is one way to achieve this? Thanks for the help.

    Also, there is no real in depth tutorials on varies uses of UID/IID in the manual or tutorial section, so i just been trying to guess it with no luck.

  • Same deal. I experience this mostly with the car behavior, in which if i drive in reverse to the outside the screen it jitters/go's wacky.

    Also, if you don't mind me suggesting. A margin property for the wrap would be great.

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  • Happen when i went to change every x seconds to a value of 2. Doesn't do it again after trying to repeat it.

    ---------------------------

    Construct 2 Check failure

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    Check failure! This is probably a bug:

    Cannot add trigger-incompatible condition to triggered block

    Condition: !IsTriggeredBlock() || (old->IsTrigger() || !replacement->IsIncompatibleWithTrigger())

    File: Projects\EventBlock.cpp

    Line: 48

    Function: void __cdecl EventBlock::ReplaceCondition(class EventCondition *,class std::unique_ptr<class EventCondition,struct std::default_delete<class EventCondition> >)

    Build: release 76 (64-bit) checked

    Component: Construct 2 IDE

    (Last Win32 error: 0)

    You are using a 'checked' release of Construct 2, intended for testing, which causes certain errors to be reported this way. Hit Ctrl+C to copy this messagebox - it's useful information for the developers, so please include it with any bug reports! Click 'Abort' to quit (unsaved data will be lost!),'Retry' to turn off messages for this session and continue, or 'Ignore' to continue normally.

    ---------------------------

    Abort   Retry   Ignore   

    ---------------------------

  • Was wondering if the Scirra team is planing on adding a road map feature on the site, of updates to come to C2? StencylWorks is currently doing it, which i find neat. Would reduce the suggestions if we knew exactly what you guys are up too in my opinion. 8)

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PixelPalette

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