I found a bug in release R82 which makes my game unplayable. It appears that when a physics object has more than 1 frame of animation the physics completely breaks down. Here's a capx that shows the problem. You can press "T" to toggle the sprite between a 1 frame animation and a animation with more than 1 frame. Try moving the ship forward and then toggling on the animation to really see the problem.
http://dl.dropbox.com/u/28484936/ship_shooter_animation_bug.capx
Here are my specs:
Windows Vista Home SP2
64-bit
GEForce GTX 560
Chrome 17.0.963.79
<font size="1">Edit: Corrected link to capx file.</font>
I've tried moving with WASD and pressing T and I can't see anything unusual. Am I missing something?
Woops. I linked to the wrong capx file. This is the correct one: http://dl.dropbox.com/u/28484936/ship_shooter_animation_bug.capx
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Hi,
I am seeing this too. If I disable the animation on my physics object it works fine. (I disabled animation by removing all but one frame).
I can give more info if you need it.
Marc.
Same for me. Chokes when it has animation.
Should be fixed in r83.
Just wanted to verify that this issue has been resolved for me. Thanks Ashley!