blackant's Recent Forum Activity

  • thanks for your quick answer,

    i fund another to do it without array, by using left and right parameters that I didn't know.

  • hello everyone,

    i'm trying to make something for fun, but to accomplish this i need to remove parts of strings recorded into variables.

    so the best way i think, is to get this string, wich can be anything, spelled letter by letter into an array wich can be manipullated easilly after.

    so how can i have a "foreach letter" from string function ?

  • Hello,

    since i have released my game,

    i'm receiving many mails from unknown website that promise to increase downloads and players, like this one for example:

    ayetstudios.com

    is anyone know this kind of site, is it good, efficient, bad, arnac... ?

    is there any plugins already done by users if this is nice ?

  • The Grainies has been invented long time ago by myself to be the actors of a big big adventure named The Grainies: people from the grass.

    a big journey around an MMO aventure wich has never been finished.

    for now, construct helped me doing something related to one scene of my old project, so i used this part only to create Choeur de grainies, wich is now available on android.

    https://play.google.com/store/apps/deta ... urgrainies

    drag and drop the grainies into the scene, hit play and listen them singing for fun !

    you can manage silent or mono, delete and mix them to get unic Chor.

    if the game is liked enough, i'll add more stuff into it, more characters, more songs, and more other cool stuffs.

    let's play !

  • hello,

    here is my first original game made using construct2 and spriter for animations.

    Choeur de Grainies, drag and drop your character on the scene and listen them singing. they will take levels during the song winning golden stars and golden notes wich can be used to unlock others characters and make your chor bigger.

    https://play.google.com/store/apps/deta ... urgrainies

  • well, clearly not... the amount of memory estimated by construct with frames images is 2,9 Gb, wich is clearly not a good point.

  • i'm also wondering:

    • majority of my spriter objects characters have a scale size at 0.7, can it cause a real impact of the memory ?
    • could it be better to export my animations from spriter to gif and then import them as frame from sprites ? (i assume that if i want the same smoothness and fluidity, i'll need a lot of images)
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  • for me it doesn't looks really high value, but maybe i'm wrong.

    is it ok for a mobile game to get those kind of tasks ?

  • already posted to them my issue,

    is there tools to watches memory usage of an application on android an d ios ?

  • Hello,

    i fund nothing related to this point on the forum, and i don't really know where to talk about it, sry if this is not the right forum place

    so let's get strated.

    i made my game using spriter, debugging and all the concept is working perfectly on windows, and also on android.

    but while testing my game on ipad, trying to spawn any kind of spriter object is resulting of spawning absolutely nothing!

    a simple test i wrote was to create a spriter object by cliquing on a button, or every 2 seconds, on place it randomly in the screen.

    like i said, if the test was prove that the script is working on windows, there is nothing on IOS.

    really strange...

    so, i don't know if some others users got the same problem with there games and spriter ?

    is there any way to solve it ??

    thanks for reading me.

  • they are some cool effects you can find on the forum

  • i alread own spriter, but to avoid getting out from construct it can be doable this way i mean

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blackant

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