blackant's Recent Forum Activity

  • Hello,

    i have spended so much time and efforts to create my game with construct, i espect you guys can help me a bit

    first of all, my game is containing only 3 scenes: openning logo, main menu, and scene game.

    i have added admob for ads, and iap for th shop.

    And i'm using a lot of spriter objects for animations.

    everything is working nicelly on windows when i test my application, except for iap and ads i cannot see, it's why it's important to test it on the mobiles to check if everything is ok.

    i have been using Intel XDK to transpose the game to android and IOS, (with some difficulties and IOS as usual due to the certificate process not really clear) nad weel after few hours i got my builds!

    Testing on android result:

    the game install properlly, start loading with the icon and bar... then crash

    ok and of test for this part, i think my android is to old

    Testing on IOS result: (Ipad)

    Installed through Itunes, looks ok, not very long time to install it.

    Application starts, show my first scene logo intro duction without any sound...

    start the main menu, always without any music, then i discovered that i have to touch the screen to activate the music ... (wtf ?!! the music of the first scene is also playing in the same time ?? never scripted things to be like that )

    let's start the scene game finally, it looks ok UI Is here, ready to start, lets drag and drop my icon where i need it (it should create a character made with spriter on drop). nothing is created.... and more, all the others positions where i normaly can drop characters are inactive.

    i have a button made to delete the created character and reset the scene, using it do something that clear the only character i droped, allowing me to drop a new one here, and only here...

    this is a totally fail project, designed for mobile, only working on windows.

    is there any clue about all this problems ?

    thanks for reading me

  • Hello,

    while discussing with my teamates, i just realized that construct animaiton can be improved by adding an onion skin in the editor wich will allow animators and graphist to works directly the animations inside construct 2 .. or 3

    regards.

  • ok, i did wrong, it works only if the name is the last of the array during the test else it's overwrited.

    thanks for your help

  • HI,

    i'm actually doing a menu in wich you can set differents names for a team, and save it in an arraylist.

    and there is an option to edit existing team.

    the process i'm using is actually working for teams with simple names as rococo, fire, build etc...

    but it doesn't works when i when to test composed names like: Buring Fire, Space angels etc...

    is there a way i can confirm my test when it find Array.CurrentValue = Input.Text ?

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    <h3>Turn Based Tutorial</h3><div class="deshr"></div><p>This short templates is done to the optic of creating turn based games like you may fund in worms.</p><p>this template includes 4 sprites of grainies used to represent your 4 teams.</p><p>each team is composed by 4 players. </p><p>the script is done the way that it automaticly recognize wich character's turn</p>

    • there is buttons attached to each to to destruct them and make your own tests
    • Each character can be killed instantly with a button.
    • whole damage can be done randomly with Fire button
    • Timer that reach 0 swap team turn automaticaly

    <p>A third-part plugin is used (LiteTween) for additionnal content FX. You can fund it on scirra's forum</p><p>https://www.scirra.com/forum/behavior-litetween_t70700?&hilit=tween</p>

    Use this topic to leave comments, ask questions and talk about Turn Based Game

  • check everything in your project that can distrub IOS process, especially there licenced files CSR CER and other things like that.

    it's really complicated when you first try to make something simple, but with habbit you'll understand the process.

    i personnaly reuploaded the CER and verified all this stuff to solve my problem

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  • OK ! you get it !

    Layer force own texture was on NO

    thanks alot for this tip.

  • well, i did it very simply

    just created a tiled sprite for background, a sprite with destination out effect, nothing more, and i get the same black hole result.

  • Hello,

    i'm building a game wich needs the destination out of a sprite to cut terrain.

    but i have a little problem that i don't understand because

    the effect in project is working nice

    the same effect in another project make destination out black...

    pleaze, if someone understand what i'm doing wrong

  • iap don't work on ios since some times, i fund a lot of topics that are related to problems with iap and ios 9

  • i did the opposite, the phonegap iap was my problem, and i used native iap from construct to make it work.

  • i'm also using it but it crash my app becasue of the 'request store listing' action line

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blackant

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