blackant's Recent Forum Activity

  • I have also an problem using iap on ios

    but in my case the 'request store listing' makes the application crash.

  • I'm still having problems with Phonegap IAP plugin with intel XDK and iOS9. Anyone using this plugin for iOS app built in the Intel XDK? Any problem?

    i'm having the same problem with iap on ios

    i fund this topic but i have no idea how to solve it

    http://stackoverflow.com/questions/1920 ... -for-one-o

  • hi,

    have you solved your issue with iap on ios ?

    i'm having the same trouble actually.

    my application without iap script is working, but if i activate iap request on start of layout, the appli crashes.

    i fund this topic reporting that iap request report a 'nil' value and that can be the problem.

    but i have no idea how to solve my problem.

    http://stackoverflow.com/questions/1920 ... -for-one-o

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  • sorry for the screen size, did a mistake with the forum...

    full screen image can be seen here: https://s-media-cache-ak0.pinimg.com/or ... 7cc9a4.png

    already posted to intel forum but i received an aswer for following a tutorial i already did, (uploading certificates and other stuuf from apple dev site)

    and it has not solved anything... i'm taking a pause by working on other project wich has no problem building for IOS, maybe i'll get more trainning and pass this step successfully soon...

  • HEllo,

    i'm using User media acquisition to get both audio analyser +Webcam management.

    it works great but:

    how can i set a way to be able to stop only microphone or only webcam ?

    i tryed manythings, but it seems actually not possible because there is only one action wich stop everything --> UserMedia : Stop

    is there any plugin that allow this options:

    UserMedia: Stop camera

    UserMedia : Stop Microphone

    thanks.

  • +1

  • Hi,

    I'm trying to make a build usiing admob and IAP plugins, so the google play services is also requiered.

    but if it works correctly for crosswalk application, it doesn't works aswell for IOS...

    here is the error message.

    if someone could light me... i also tryed building without admob and IAP plugins without difference

    main page +detailled log:

    /usr/bin/codesign --force --sign 4D2BA8845AACFEBE4877DD4786E516E8731F5B1C --resource-rules=.../Cordova/platforms/ios/build/device/How\ to\ make\ Games.app/ResourceRules.plist --entitlements .../Cordova/platforms/ios/build/How\ to\ make\ Games.build/Release-iphoneos/How\ to\ make\ Games.build/How\ to\ make\ Games.app.xcent .../Cordova/platforms/ios/build/device/How\ to\ make\ Games.app

    4D2BA8845AACFEBE4877DD4786E516E8731F5B1C: no identity found

    Command /usr/bin/codesign failed with exit code 1

    The following build commands failed:

    CodeSign build/device/How\ to\ make\ Games.app

    (1 failure)

    Error code 65 for command: xcodebuild with args: -xcconfig,.../Cordova/platforms/ios/cordova/build-release.xcconfig,-project,How to make Games.xcodeproj,ARCHS=armv7 armv7s arm64,-target,How to make Games,-configuration,Release,-sdk,iphoneos,build,VALID_ARCHS=armv7 armv7s arm64,CONFIGURATION_BUILD_DIR=.../Cordova/platforms/ios/build/device,SHARED_PRECOMPS_DIR=.../Cordova/platforms/ios/build/sharedpch

    Command finished with error code 2: .../Cordova/platforms/ios/cordova/build --release,--device

    ERROR building one of the platforms: Error: .../Cordova/platforms/ios/cordova/build: Command failed with exit code 2

    You may not have the required environment or OS to build this project

    Error: .../Cordova/platforms/ios/cordova/build: Command failed with exit code 2

    at ChildProcess.whenDone (/Developer/cordova/5.1.1/node_modules/cordova/node_modules/cordova-lib/src/cordova/superspawn.js:134:23)

    at ChildProcess.EventEmitter.emit (events.js:98:17)

    at maybeClose (child_process.js:753:16)

    at Process.ChildProcess._handle.onexit (child_process.js:820:5)

  • finally, not fund..

    i'm lost because it has worked correctly on a test app, and not for the one i'm publishing to google play.

    how can i make the app during the time interstitial is showing ?

    each time i dismiss it, the layout restart

  • I fund..

    there is an option to activate in the main menu overview of the project 'Pause on unfocus" wich will stop the layout where it was at the interstitial call.

  • remove the IntelXDK.plugins.additions.xml

    and in the config files, removes lines about splashscreens

  • Well,

    my application is connecting at start to facebook or to player account.

    at the end of the game, i use show interstitial.

    during the shown of this interstitial ad, the game closes, and it's really boring because, it's so visible that is not intended to be like that....

    it should show the score instead of closing, and closing also restart the game from beginning, wich include facebook login.

    So, what should i use to keep the application fosued while this ad is showing?

  • i solved this bug finally.

    i have restarted completly the project, with a new one and copy / pasted layout by layout sprites and scripts.

    and i discovered that, i'm unable to use beam effect, florar effect + led effect on my sprite for crosswalk.

    i don't know if any other experienced this issue ?

    removing all of my effects in my game allows it to start and play normally...

    this problem doesn't appear while building with android or IOS.

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blackant

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