spacewarguy's Recent Forum Activity

  • You could also try Webs, but I quickly migrated from there after it glitched up big time.

  • Hi! This is an interesting game, with a unique twist.

    Well, I wouldn't say it's impossible. It did take me awhile to understand how to control the rocket, but it is difficult still to control the rocket.

    Personally I think the resolutions fine. I think it fits this sort of game.

    The controls I doubt are sensitive enough, I found it difficult to get the rocket to go in the right direction. Once again though, that's just my opinion.

    I'm no expect in game art, but I also like the graphics, very retro.

  • Ah- I had a feeling it might be simple! Thanks, and sorry for asking a stupid question!

  • As far as I know, Construct games do no loading- unless, they have external resources... but I don't know much about that anyway.

    The icon can be changed by going into the project tab, and then under the "Icons" folder double click on the "Default" button default which will bring up the image editor. You should be able to edit that to change the icon. Are you using a different method?

  • Hi everyone. I'm building a small plat former thing as something to do when my main project (Apocalyptic) gets too frustrating or old. It doesn't really have any quality to it. <img src="smileys/smiley17.gif" border="0" align="middle" />

    Basically the problem is that I am using the plat form behavior, of course, but I want the player, once he reaches a sandbag object, to disable the movement and switch to the "Hide" animation. That's fine, but I want the player, when the space bar is hit, to switch to a fire animation and then switch back to the hiding animation. It's not exactly working though... I was hoping somebody would be able to go through the cap (its small) and see what I've done wrong?

    And yes, I know the walking animation needs redoing. I'm crap at creating graphics from scratch. Thanks in advance!

    mediafire.com

    (98KB)

  • That's alright, I understand. I do like the new site design by the way. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I was just experimenting to see what that button did. And I lost 36 rep or something along those lines... <img src="smileys/smiley36.gif" border="0" align="middle" />

    Still trying to get used to the Rep thing, but I see that you need 350 or more for a sig. Just wondering why it went down.

  • Figured I'd post some images of my game on this thread, just for the heck of it. Still very early, no HUD etc. The top pic uses more heavier effects, while the bottom is far clearer. It's a top down apocalypse survival sim with a black and white theme.

    <img src="http://i53.tinypic.com/2ebuwht.jpg" border="0" />

    <img src="http://i52.tinypic.com/14kxswg.jpg" border="0" />

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  • This is one of the most original things I have ever seen made with Construct! <img src="smileys/smiley3.gif" border="0" align="middle" />

    tulamide, you are a genius.

  • Looks great from the videos. Seems very close to the original series as well, which I haven't played for a long time. Could never figure out how to create good platformer AI...

    Looking forward to seeing how this turns out and playing a demo! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Damn that looks good. I tried lighting on one of my old games ages ago. And failed miserably. I wish my games had the looks of the games on these forums... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Although I think this is similar to the HERE link above, it's a bit more simple and to me, it creates a more classic FOW effect. Uses two layers, a Main one and a Fog one, where the Fog layer is set to 90% opacity with a black filter. On that layout is a black panel object which acts as the fog. On the main layout is the player and background. Basically, the player spawns "FogCLEAR" objects on the Fog layout, which have the erase effect. To conserve performance, the player only spawns the "FogCLEAR" objects as he is moving, and at 500 millisecond intervals.

    dl.dropbox.com/u/31490769/fogSPG.cap

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spacewarguy

Member since 21 Nov, 2010

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