spacewarguy's Recent Forum Activity

  • Yea, I know it's Apple and stuff... I just really didn't see that one coming.

    blogs.wsj.com/deals/2011/08/24/steve-jobs-resigns-as-apple-ceo

    What is to become of Apple now?

  • Thanks Jayjay! I won't lie to you, I'm still relatively new to game development, I've only been using Construct for a couple of years. And I'm certainly not a pro at it yet.

    I'll have a look at this Ninfa3D when I get home, I haven't heard of it before. I'm very used to Construct's layout and event sheet stuff, and DarkBASIC just had one big text document thingy where I could write code. I still have no idea how a large complex game could be created with that, shows how much I know... <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Well there's some bits and pieces here...

    hasgraphics.com

    But there's most likely tons better stuff out there, Google is your friend. There is also tons of image editors designed for pixel art, some free, some not, once again, Google is your friend.

    Of course, I'm sure many of the pros on this forum can help you better then me!

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  • Hmmm... I doubt my knowledge of Construct extends that far, I'm afraid. I guess I'll have a mess about with these ideas... but I haven't done any 3D programming before. Actually, I haven't done any programing. I experimented with DarkBASIC but the sheer learning curve put me off, as well as that I was used to Construct's event system.

  • Yep, I use the texture setter plugin in a fair amount of my games. And yeah, that game is the one I meant... I can't believe that it was made completely WITHOUT 3D models. You're right when you say I couldn't understand that... <img src="smileys/smiley1.gif" border="0" align="middle" />

  • I was pretty sure that Construct had very limited 3D capabilities. And I was even more sure that it was impossible to create animations for the 3D models.

    So I was wondering... why have I seen in the past games that certainly LOOK like they have animation? I've seen two... there was one which was based on a thumb war... I think it was deadeye's creation?... and another that I saw a video and screenshots on on one of the threads here... somewhere. It was a platformer with 3D levels, characters etc and I think the enemies looked like ants.

    So is there a way to achieve 3D animation?

  • Ah, the second was the charm! Thanks.

  • Yea, it's another one of my stupid questions... :P

    I'm simply trying to set the width of an object to a private variable of another. I've got SpeedControl.Value(speed) but it says "speed is an unrecognizable system expression or usable object name".

    What am I doing wrong?

  • Yea, I was looking at the website before. According to some of it's users on their forums however, it seems its still relatively unfriendly to non-programmers such as myself.

  • I was just curious, but is there any "non-programming" 3D game creators out there that I don't know about? I know of 3D RAD, and another simply titled 3D Game Maker but I had troubles with RAD with model importing and 3DGM just looks crap.

    I always thought Construct would work well with 3D (proper 3D, not the support it has now). I know 3D game creation is probably still far above my reach, but I was... just... curious.

  • Very nice game, I like the graphics! I have to say though that Dropbox is far better than Media Fire.

    On the turret issue- so you have the turrets set with the physics behavior? Why not just have the base of the tank with the physics behavior and the turret just set with the turret behavior while events keep it on the tank object at all times.

  • Um... you don't mean ZBrush, do you? Because that's the complete opposite of free...

    I like it DravenX! I only wish I could get ZBrush, but the massive price completely put me off.

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spacewarguy

Member since 21 Nov, 2010

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