spacewarguy's Recent Forum Activity

  • This is very useful, thank you! Average my hat...

  • I like this! A game builder created using a game builder! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Looks very promising indeed! Also very complex. This could go a long way!

    Just wondering- how functional are the buttons, as of now that are in the screenshots. As in, do they work, or are they not finished or functional yet.

  • Woah- I didn't even know such a game was possible on Construct! <img src="smileys/smiley32.gif" border="0" align="middle" /> Amazing work nemo!!

  • Do you have the animation speed too high?

  • On the link I had on my post before this one (from the Examples and Tutorials section of the forum) there is a download to my original cap, which pastes the level onto a canvas object. The newer version I have been working on is here:

    http://dl.dropbox.com/u/31490769/terraingen2.cap

    Its a bit newer, but doesn't use the canvas object and keeps the terrain blocks as separate objects.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Then I guess it wouldn't work with my example here:

    I want the player to be able to dig into the terrain. This works when I use the canvas object, but seeing the canvas object seems to be only as big as the screen size, I needed a different option to "mining" that doesn't use the canvas. Or is there a way to increase the canvas object size?

  • I was wondering if it were possible to have an object, that usually cannot move through a Solid object, go through a non-solid object that is overlapping a solid object. Because I'm crap at explaining things, I created a simple pic to show what I mean:

    <img src="http://i51.tinypic.com/sfkri9.png">

    So basically, the player cannot pass through Object One, as it's solid, but he can Object Two, which isn't solid. What I was wondering if it were possible is for the player to be able to move through Object Two even while it's overlapping Object One.

  • I'm not sure I understand...

  • Well... it should. But I'm having the problem of the canvas only actually "grabbing" the screen size. In other words, if you try and create a much bigger terrain than the screen size the canvas will still only grab the texture of the screen size. Uh... I hope that made sense...

    Basically, if the layout was 5000x480, and the screen size was only 1024x768, the canvas would only end up grabbing 1024x768 of the terrain, and the rest would delete itself. I'm not sure if I'm doing something wrong, there's got to be some way to increase the canvas size. Anyone know how?

  • Yes, it's another one. Except this ones a little different. I don't (yet) know much about arrays, or things such as that, but I wanted to create a sort of terrain generator that created a random terrain for a side scrolling "survival game". So I created the most simple one I could think of.

    This is created only with a single "rock" object, with ten image points on random spots, and each rock at the beginning of the layout spawns another rock at a random angle and image point, which in turns spawns another rock etc... until 4 seconds, and each rock stops spawning more rocks, and the "terrain" is complete. After that, the rocks are pasted onto a canvas object and deleted, which makes the game run far faster than having hundreds of rock objects on the screen.

    <img src="http://i56.tinypic.com/ke9jjd.jpg">

    I know its not as fancy or good as the other countless generators on this forum, but I thought it worked OK and it works well anyway for the game I'm building. It's also not very efficient, but, tell me what you think!

    CAP:

    http://dl.dropbox.com/u/31490769/terraingen.zip

  • toralord, you're a genius! It definitely works better now, although sometimes they seem to "break through" and overlap the pirate...? Never mind, I'll fix that somehow.

    The last thing I'm having issues with is when the Bounty Hunter ships actually fire, the subevent under event 85? Only one seems to fire at a time, but I have set up the "For each BOUNTYHUNTERfrigate" condition.

spacewarguy's avatar

spacewarguy

Member since 21 Nov, 2010

None one is following spacewarguy yet!

Trophy Case

  • 14-Year Club

Progress

14/44
How to earn trophies