Wasd - move player (solid green block ;) )
Enter - Enter veichle.
MB1 - fire
MB2 - Alt fire
I know that there are alot of bugs, such as the enemies not dying sometimes when you run over them.
Download:
*Download link timeout*
Hm, how can i make the turrets move smoothly, whilst still keeping the physics behaviour?
As of now they move very glitch, although I have set damping to 100%
The best thing would be if the angle could be set in the physics beaviour
Dude use midiafire no need for registration, Because at that download link of your you need to wait 30 sec.
Develop games in your browser. Powerful, performant & highly capable.
Good game, But how did make the Tanks sound (ride slow= engine sound like idle and go faster engine roars) how??
Very nice game, I like the graphics! I have to say though that Dropbox is far better than Media Fire.
On the turret issue- so you have the turrets set with the physics behavior? Why not just have the base of the tank with the physics behavior and the turret just set with the turret behavior while events keep it on the tank object at all times.
Very nice game, I like the graphics! I have to say though that Dropbox is far better than Media Fire. On the turret issue- so you have the turrets set with the physics behavior? Why not just have the base of the tank with the physics behavior and the turret just set with the turret behavior while events keep it on the tank object at all times.
I want collison detection on the turret
Otherwise the turret will drive through walls,
0.5+Tankvelocity/100
So that the velocity of the tank changesd the frequency <img src="smileys/smiley4.gif" border="0" align="middle" />
No download link anymore?
~Sol
I need dropbox but can't run it because i have to have the computer date on 2007 (due to software that expires). The internet certificate will not be acceptet then.