nemo's Recent Forum Activity

  • My third cup of coffee and I still can't get this right... What I'm trying to do, is to get self.y-30 point at different angles. I just need my object to jump from point (a) to the point (b) so just a jump at certain distance based on the angle of my object.

    *************

    SOLVED!

    Self.Y + sin(Self.angle-90) * 30

    Self.X + cos(Self.angle-90) * 30

    Wasn't really that hard after some thinking. <img src="smileys/smiley17.gif" border="0" align="middle" />

  • You should try to convert them to AAC-files as well and include them to your project.

  • Is there a way in C2 to use the back button? In CocoonJS for example I would like it to interact with my content and not exit.

  • I have received the same message and I just ignored it, and refreshed the browser. It seems to be popping up randomly and everything looks fine in the chrome logs.

    I have Vista 32bit and I use ZSorter, Browser, Dictionary, Touch plugins.

  • Sheepy With the latest construct2 beta version it's working. I'm going to test more to see if this is the real reason for my FPS boost or did I change something else.

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  • I made some tests and instead of using Scale mode, using Letterbox or Letterbox integer scale boosts the FPS. My game went from 20FPS to 30FPS.

  • I now use the standard Touch plugin and it works great. I have some issues with the audio. I use two music tracks, one for ambient and other for the actual background music, my game is only able to play one at a time.

    I also can't hear some of my sounds at the first play even when I preload them at the beginning of my game.

    FPS with PhoneGap was around 9-11 and with cocoonJS it's 20-30.

  • I receive error messages for using touch2 plugin(multitouch)

    scirra.com/forum/plugin-multi-touch_topic49525.html[URL][URL]

  • With this dictionary you can create/destroy "Global variables" called "keys" on the fly and you can name them as you like.

    My problem was that the global variables I had created came out as a readable text and I was unable to use them as a value to compare with anything else than other readable text. With this dictionary I'm able to store values with names and call or compare them whenever I like. I was now also able to show text 'new high score' to the player if the score was better than the previous one stored into my Dictionary "key" "HighScore_"&LayoutName

  • Thanks Ashley and The dictionary worked perfectly and will save a lot of work from me. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • If I have global variables Unlock_Level_1(1),(Unlock_Level_2(0) ,Unlock_Level_3(0)

    Then how could I use a string as a value?

    Set "Unlock_" & "LayoutName to 1

    I tried to use int("Unlock_"&"LayoutName") but it just won't read it as a value for a variable.

  • They didn't seem have option to build apk before "buying", so there's no way for me to know if this actually works.

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nemo

Member since 23 Sep, 2010

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