nemo's Recent Forum Activity

  • I'm using the r91 beta release and I can only see fullscreen options crop and scale. Re-installing Construct2 didn't help.

  • It should be under Project Settings > Configuration Settings > Full screen in Browser. If not, that is really strange and probably a bug.

    I can't find these letterbox options either, only crop and scale in fullscreen modes.

  • You could use the "or" in here. Just use (Arrow right) or (D) pressed and add all the required code in subevent.

  • Here's my very simple fluid simulation example for anyone who finds it useful.

    You can test it here:

    http://dl.dropbox.com/u/53898431/Fluid_Simulation_Example/index.html

    And here's the .capx:

    http://dl.dropbox.com/u/53898431/Fluid_Simulation_Example/Fluid_Simulation.capx

    Mouse left to create water, mouse right to move the obstacle, and use spacebar to destroy all the water.

  • Greg - glad to hear that! Drink that beer in my name. :P

    nemo - therein lies the problem:

    'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5[b]plugins\plugins[/b]common.js'

    Construct 2 editor automatically loads all folders within the exporters\html5\plugins\ as separate plugins. Somehow I doubt that additional \plugins\ folder is a plugin, so it fails! Did you accidentally duplicate the plugins folder?

    Anyhow, this is unrelated to the spritefont.

    That was the problem. <img src="smileys/smiley9.gif" border="0" align="middle" /> Sorry this has nothing to do with your plugin.

  • I've been making some tests with my fluid simulation(60FPS) and when I replaced every tick, with every X seconds(0.2) My FPS dropped to around 5-10.

    I always thought that the every X seconds is speeding up my game as a similar function in Game Maker did.

    Does C2 do extra processing and still check every tick and wait until that 0.2 seconds has passed?

    Long time ago when I was using Game Maker it was really slow and the best trick was to skip some ticks when checking conditions.

  • After I updated spritefont plugin and restarted c2 I get this message:

    ---------------------------

    HTML5 exporter

    ---------------------------

    Unable to load plugin in 'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5\plugins\plugins\': Cannot open file 'E:\ohjelmia\Construct 2_HTML5\Construct 2\exporters\html5\plugins\plugins\common.js'

    This plugin will not be available in the editor.

    ---------------------------

    OK   

    ---------------------------

  • 0plus1

    Here's what I made. Would this be something you need?

    http://dl.dropbox.com/u/53898431/Junk/Touch_collision_example.capx

  • naelian

    It was running really slow. I had problems picking up some of the pieces and in the end, when I tried to write my name for the highscores it restarted the game before I had time to do anything.

    I think that making a jigsaw puzzle game with c2 is a fun idea. Good luck with your project <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Yes i'm using overlapping event with family. I think I have same problem caused by the same events.

  • I just installed r88 and tried to run my game and got the following error message:

    Assertion failure: Picking instance to wrong SOL

    Stack trace:

    Error

        at Error (unknown source)

        at assert2 (http://localhost:50000/preview_prelude.js:12:10)

        at [object Object].ensure_picked (http://localhost:50000/eveng.js:143:3)

        at [object Object].DoOverlapCondition (http://localhost:50000/Sprite_plugin.js:776:11)

        at [object Object].<anonymous> (http://localhost:50000/Sprite_plugin.js:792:29)

        at [object Object].<anonymous> (http://localhost:50000/eveng.js:783:22)

        at [object Object].run (http://localhost:50000/eveng.js:459:43)

        at [object Object].run (http://localhost:50000/eveng.js:106:7)

        at [object Object].logic (http://localhost:50000/preview.js:986:36)

        at [object Object].tick (http://localhost:50000/preview.js:789:8)

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  • This could be turned into a tool to make spritefonts.

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nemo

Member since 23 Sep, 2010

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