nemo's Recent Forum Activity

  • Potato you can solve the issue by reversing the order for your conditions. First myNumber=4, myNumber=3, myNumber=2, myNumber=1. I think you just created a chain reaction. When c2 is checking if the first condition applies your code already changes the next one to yes, so c2 continues without any condition actually stopping it, and all this in one tick.

  • I think you should use the else condition instead. Here I made simple example: http://dl.dropbox.com/u/53898431/Junk/else_example.capx

    I think the or is working correctly, only one time it started to jump around and escape from my C2 and that's a bug.

    I see the or condition as if I would drink dirty water from a blue glass I would get stomack problems or if I would drink dirty water from a yellow glass I would still get my stomack problem. Now if I drink both glasses blue and yellow I would get my stomack problems twice as bad. This was to refer the double speed issue Arima mentioned.

  • Thanks guys.

    this thread is from 2009 :) but i'll want some references soon anyway

    <img src="smileys/smiley17.gif" border="0" align="middle" /> Didn't notice that date. So is this rotoscoping possible in Spriter?

  • This kind of thing should be also easy to do in the EU area.

  • Ashley would this be possible to have in future versions? My focus is on mobile devices and I find Anchor behavior handy when I want to support different screen sizes. In mobile devices I think Anchor should only need to be executed once in the start of layout.

  • I think what Lucid is looking for is reference to do "Rotoscoping"

    Here you should find good source pictures/videos for that purpose:

    http://www.3d.sk/

    Just select search videos and you should find what you need.

  • Too bad I'm in Finland.

  • Without seeing your .capx it's hard to say anything. If those arms are separate instances and if you are using that mirror command in your "code" for all the bears without getting their ID's it will apply to all of them.

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  • I use Kompozer and find it quite good alternative to Dreamweaver. ZaksCommunicates don't worry, I think this forum is a bit lazy at commenting. I have had many topics here with around 30 to 50 views and 0 reply in them and after some weeks I have deleted them. I think I'm going to be polite and start looking at the unanswered topics and reply something so that the ones new to these forums aren't going to think bad about Scirra and all the zombies in here.

  • Well today I had possibility to test my simple game on multiple platforms on their native browsers. The bigger the screen size on the device, the lower the performance, so tablet's aren't really good target right now. BlackBerry was running my HTML5 game with nearly solid 60FPS. Android tablet gave 9FPS. Iphone3 around 50FPS, but it was really laggy. I had really hard time playing my game with Iphone3 because of the constant lags(FPS dropping to 9). I've been spending lot's of time investigating the fastest and smartest ways to build games with Construct2. My plan is to release some templates for people who maybe have some trouble getting their games on mobile devices and an example of fast fluid simulation to make similar games to Where's my water.

  • I have had lot of trouble using that mouse input setting. It doesn't seem to work as needed. If you make it for mobile devices, then important thing is to make sure you don't refer to Mouse.X,Mouse.Y anywhere.

  • I looked some of the screenshots and it looks good. That second link to Facebook seems to be broken.

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nemo

Member since 23 Sep, 2010

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